| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_11 : register(b2, space0) { |
| uint4 x_11[1]; |
| }; |
| cbuffer cbuffer_x_13 : register(b1, space0) { |
| uint4 x_13[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float f0 = 0.0f; |
| float f1 = 0.0f; |
| float f2 = 0.0f; |
| float f3 = 0.0f; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| f0 = x_36; |
| const float x_38 = asfloat(x_6[1].x); |
| f1 = (x_38 * pow(f0, 4.0f)); |
| const float x_43 = asfloat(x_6[1].x); |
| f2 = (x_43 * pow(f0, 4.0f)); |
| const float x_47 = f1; |
| const float x_48 = f2; |
| const float x_51 = asfloat(x_11[0].x); |
| f3 = sqrt((((x_47 - x_48) - x_51) + f0)); |
| const float x_56 = f3; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_59 = asint(x_13[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((int(x_56) == x_59)) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_65 = asint(x_13[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_68 = asint(x_13[1].x); |
| const int x_71 = asint(x_13[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_74 = asint(x_13[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_65), float(x_68), float(x_71), float(x_74)); |
| } else { |
| const int x_78 = asint(x_13[1].x); |
| const float x_79 = float(x_78); |
| x_GLF_color = float4(x_79, x_79, x_79, x_79); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |