blob: f0bc792c4e7da37f0b9639173e8c348d2d7ff810 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_11 : register(b2, space0) {
uint4 x_11[1];
};
cbuffer cbuffer_x_13 : register(b1, space0) {
uint4 x_13[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f0 = 0.0f;
float f1 = 0.0f;
float f2 = 0.0f;
float f3 = 0.0f;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
f0 = x_36;
const float x_38 = asfloat(x_6[1].x);
f1 = (x_38 * pow(f0, 4.0f));
const float x_43 = asfloat(x_6[1].x);
f2 = (x_43 * pow(f0, 4.0f));
const float x_47 = f1;
const float x_48 = f2;
const float x_51 = asfloat(x_11[0].x);
f3 = sqrt((((x_47 - x_48) - x_51) + f0));
const float x_56 = f3;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_59 = asint(x_13[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((int(x_56) == x_59)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_65 = asint(x_13[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_68 = asint(x_13[1].x);
const int x_71 = asint(x_13[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_74 = asint(x_13[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_65), float(x_68), float(x_71), float(x_74));
} else {
const int x_78 = asint(x_13[1].x);
const float x_79 = float(x_78);
x_GLF_color = float4(x_79, x_79, x_79, x_79);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}