| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct buf1 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct tint_array_wrapper { |
| int arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| int const x_255 = *(from); |
| k = x_255; |
| int const x_256 = *(from); |
| i = x_256; |
| int const x_257 = *(mid); |
| j = (x_257 + 1); |
| while (true) { |
| int const x_263 = i; |
| int const x_264 = *(mid); |
| int const x_266 = j; |
| int const x_267 = *(to); |
| if (((x_263 <= x_264) && (x_266 <= x_267))) { |
| } else { |
| break; |
| } |
| int const x_271 = i; |
| int const x_273 = (*(tint_symbol_5)).arr[x_271]; |
| int const x_274 = j; |
| int const x_276 = (*(tint_symbol_5)).arr[x_274]; |
| if ((x_273 < x_276)) { |
| int const x_281 = k; |
| k = (x_281 + 1); |
| int const x_283 = i; |
| i = (x_283 + 1); |
| int const x_286 = (*(tint_symbol_5)).arr[x_283]; |
| (*(tint_symbol_6)).arr[x_281] = x_286; |
| } else { |
| int const x_288 = k; |
| k = (x_288 + 1); |
| int const x_290 = j; |
| j = (x_290 + 1); |
| int const x_293 = (*(tint_symbol_5)).arr[x_290]; |
| (*(tint_symbol_6)).arr[x_288] = x_293; |
| } |
| } |
| while (true) { |
| int const x_299 = i; |
| int const x_301 = i; |
| int const x_302 = *(mid); |
| if (((x_299 < 10) && (x_301 <= x_302))) { |
| } else { |
| break; |
| } |
| int const x_306 = k; |
| k = (x_306 + 1); |
| int const x_308 = i; |
| i = (x_308 + 1); |
| int const x_311 = (*(tint_symbol_5)).arr[x_308]; |
| (*(tint_symbol_6)).arr[x_306] = x_311; |
| } |
| int const x_313 = *(from); |
| i_1 = x_313; |
| while (true) { |
| int const x_318 = i_1; |
| int const x_319 = *(to); |
| if ((x_318 <= x_319)) { |
| } else { |
| break; |
| } |
| int const x_322 = i_1; |
| int const x_323 = i_1; |
| int const x_325 = (*(tint_symbol_6)).arr[x_323]; |
| (*(tint_symbol_5)).arr[x_322] = x_325; |
| { |
| int const x_327 = i_1; |
| i_1 = (x_327 + 1); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| while (true) { |
| int const x_334 = m; |
| int const x_335 = high; |
| if ((x_334 <= x_335)) { |
| } else { |
| break; |
| } |
| int const x_338 = low; |
| i_2 = x_338; |
| while (true) { |
| int const x_343 = i_2; |
| int const x_344 = high; |
| if ((x_343 < x_344)) { |
| } else { |
| break; |
| } |
| int const x_347 = i_2; |
| from_1 = x_347; |
| int const x_348 = i_2; |
| int const x_349 = m; |
| mid_1 = ((x_348 + x_349) - 1); |
| int const x_352 = i_2; |
| int const x_353 = m; |
| int const x_357 = high; |
| to_1 = min(((x_352 + (2 * x_353)) - 1), x_357); |
| int const x_359 = from_1; |
| param = x_359; |
| int const x_360 = mid_1; |
| param_1 = x_360; |
| int const x_361 = to_1; |
| param_2 = x_361; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); |
| { |
| int const x_363 = m; |
| int const x_365 = i_2; |
| i_2 = (x_365 + (2 * x_363)); |
| } |
| } |
| { |
| int const x_367 = m; |
| m = (2 * x_367); |
| } |
| } |
| return; |
| } |
| |
| void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| float const x_88 = x_28.injectionSwitch.x; |
| i_3 = int(x_88); |
| while (true) { |
| int const x_94 = i_3; |
| switch(x_94) { |
| case 9: { |
| int const x_124 = i_3; |
| (*(tint_symbol_9)).arr[x_124] = -5; |
| if (true) { |
| } else { |
| { |
| int const x_128 = i_3; |
| if ((x_128 < 10)) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } |
| break; |
| } |
| case 8: { |
| int const x_122 = i_3; |
| (*(tint_symbol_9)).arr[x_122] = -4; |
| break; |
| } |
| case 7: { |
| int const x_120 = i_3; |
| (*(tint_symbol_9)).arr[x_120] = -3; |
| break; |
| } |
| case 6: { |
| int const x_118 = i_3; |
| (*(tint_symbol_9)).arr[x_118] = -2; |
| break; |
| } |
| case 5: { |
| int const x_116 = i_3; |
| (*(tint_symbol_9)).arr[x_116] = -1; |
| break; |
| } |
| case 4: { |
| int const x_114 = i_3; |
| (*(tint_symbol_9)).arr[x_114] = 0; |
| break; |
| } |
| case 3: { |
| int const x_112 = i_3; |
| (*(tint_symbol_9)).arr[x_112] = 1; |
| break; |
| } |
| case 2: { |
| int const x_110 = i_3; |
| (*(tint_symbol_9)).arr[x_110] = 2; |
| break; |
| } |
| case 1: { |
| int const x_108 = i_3; |
| (*(tint_symbol_9)).arr[x_108] = 3; |
| break; |
| } |
| case 0: { |
| int const x_106 = i_3; |
| (*(tint_symbol_9)).arr[x_106] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| int const x_126 = i_3; |
| i_3 = (x_126 + 1); |
| { |
| int const x_128 = i_3; |
| if ((x_128 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| while (true) { |
| int const x_134 = j_1; |
| if ((x_134 < 10)) { |
| } else { |
| break; |
| } |
| int const x_137 = j_1; |
| int const x_138 = j_1; |
| int const x_140 = (*(tint_symbol_9)).arr[x_138]; |
| (*(tint_symbol_10)).arr[x_137] = x_140; |
| { |
| int const x_142 = j_1; |
| j_1 = (x_142 + 1); |
| } |
| } |
| mergeSort_(tint_symbol_9, tint_symbol_10); |
| float const x_146 = (*(tint_symbol_11)).y; |
| if ((int(x_146) < 30)) { |
| int const x_153 = (*(tint_symbol_9)).arr[0]; |
| grey = (0.5f + (float(x_153) / 10.0f)); |
| } else { |
| float const x_158 = (*(tint_symbol_11)).y; |
| if ((int(x_158) < 60)) { |
| int const x_165 = (*(tint_symbol_9)).arr[1]; |
| grey = (0.5f + (float(x_165) / 10.0f)); |
| } else { |
| float const x_170 = (*(tint_symbol_11)).y; |
| if ((int(x_170) < 90)) { |
| int const x_177 = (*(tint_symbol_9)).arr[2]; |
| grey = (0.5f + (float(x_177) / 10.0f)); |
| } else { |
| float const x_182 = (*(tint_symbol_11)).y; |
| if ((int(x_182) < 120)) { |
| int const x_189 = (*(tint_symbol_9)).arr[3]; |
| grey = (0.5f + (float(x_189) / 10.0f)); |
| } else { |
| float const x_194 = (*(tint_symbol_11)).y; |
| if ((int(x_194) < 150)) { |
| discard_fragment(); |
| } else { |
| float const x_201 = (*(tint_symbol_11)).y; |
| if ((int(x_201) < 180)) { |
| int const x_208 = (*(tint_symbol_9)).arr[5]; |
| grey = (0.5f + (float(x_208) / 10.0f)); |
| } else { |
| float const x_213 = (*(tint_symbol_11)).y; |
| if ((int(x_213) < 210)) { |
| int const x_220 = (*(tint_symbol_9)).arr[6]; |
| grey = (0.5f + (float(x_220) / 10.0f)); |
| } else { |
| float const x_225 = (*(tint_symbol_11)).y; |
| if ((int(x_225) < 240)) { |
| int const x_232 = (*(tint_symbol_9)).arr[7]; |
| grey = (0.5f + (float(x_232) / 10.0f)); |
| } else { |
| float const x_237 = (*(tint_symbol_11)).y; |
| if ((int(x_237) < 270)) { |
| int const x_244 = (*(tint_symbol_9)).arr[8]; |
| grey = (0.5f + (float(x_244) / 10.0f)); |
| } else { |
| discard_fragment(); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| float const x_248 = grey; |
| float3 const x_249 = float3(x_248, x_248, x_248); |
| *(tint_symbol_12) = float4(x_249.x, x_249.y, x_249.z, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { |
| thread float4 tint_symbol_13 = 0.0f; |
| thread tint_array_wrapper tint_symbol_14 = {}; |
| thread tint_array_wrapper tint_symbol_15 = {}; |
| thread float4 tint_symbol_16 = 0.0f; |
| tint_symbol_13 = gl_FragCoord_param; |
| main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |