Move src/backend to src/dawn_native
diff --git a/src/dawn_native/opengl/RenderPipelineGL.cpp b/src/dawn_native/opengl/RenderPipelineGL.cpp
new file mode 100644
index 0000000..a6522fd
--- /dev/null
+++ b/src/dawn_native/opengl/RenderPipelineGL.cpp
@@ -0,0 +1,68 @@
+// Copyright 2017 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "dawn_native/opengl/RenderPipelineGL.h"
+
+#include "dawn_native/opengl/BlendStateGL.h"
+#include "dawn_native/opengl/DepthStencilStateGL.h"
+#include "dawn_native/opengl/Forward.h"
+#include "dawn_native/opengl/InputStateGL.h"
+#include "dawn_native/opengl/PersistentPipelineStateGL.h"
+
+namespace backend { namespace opengl {
+
+    namespace {
+        GLenum GLPrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) {
+            switch (primitiveTopology) {
+                case dawn::PrimitiveTopology::PointList:
+                    return GL_POINTS;
+                case dawn::PrimitiveTopology::LineList:
+                    return GL_LINES;
+                case dawn::PrimitiveTopology::LineStrip:
+                    return GL_LINE_STRIP;
+                case dawn::PrimitiveTopology::TriangleList:
+                    return GL_TRIANGLES;
+                case dawn::PrimitiveTopology::TriangleStrip:
+                    return GL_TRIANGLE_STRIP;
+                default:
+                    UNREACHABLE();
+            }
+        }
+    }  // namespace
+
+    RenderPipeline::RenderPipeline(RenderPipelineBuilder* builder)
+        : RenderPipelineBase(builder),
+          PipelineGL(this, builder),
+          mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {
+    }
+
+    GLenum RenderPipeline::GetGLPrimitiveTopology() const {
+        return mGlPrimitiveTopology;
+    }
+
+    void RenderPipeline::ApplyNow(PersistentPipelineState& persistentPipelineState) {
+        PipelineGL::ApplyNow();
+
+        auto inputState = ToBackend(GetInputState());
+        glBindVertexArray(inputState->GetVAO());
+
+        auto depthStencilState = ToBackend(GetDepthStencilState());
+        depthStencilState->ApplyNow(persistentPipelineState);
+
+        for (uint32_t attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) {
+            ToBackend(GetBlendState(attachmentSlot))->ApplyNow(attachmentSlot);
+        }
+    }
+
+}}  // namespace backend::opengl