| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/opengl/RenderPipelineGL.h" |
| |
| #include "dawn_native/opengl/BlendStateGL.h" |
| #include "dawn_native/opengl/DepthStencilStateGL.h" |
| #include "dawn_native/opengl/Forward.h" |
| #include "dawn_native/opengl/InputStateGL.h" |
| #include "dawn_native/opengl/PersistentPipelineStateGL.h" |
| |
| namespace backend { namespace opengl { |
| |
| namespace { |
| GLenum GLPrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) { |
| switch (primitiveTopology) { |
| case dawn::PrimitiveTopology::PointList: |
| return GL_POINTS; |
| case dawn::PrimitiveTopology::LineList: |
| return GL_LINES; |
| case dawn::PrimitiveTopology::LineStrip: |
| return GL_LINE_STRIP; |
| case dawn::PrimitiveTopology::TriangleList: |
| return GL_TRIANGLES; |
| case dawn::PrimitiveTopology::TriangleStrip: |
| return GL_TRIANGLE_STRIP; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } // namespace |
| |
| RenderPipeline::RenderPipeline(RenderPipelineBuilder* builder) |
| : RenderPipelineBase(builder), |
| PipelineGL(this, builder), |
| mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) { |
| } |
| |
| GLenum RenderPipeline::GetGLPrimitiveTopology() const { |
| return mGlPrimitiveTopology; |
| } |
| |
| void RenderPipeline::ApplyNow(PersistentPipelineState& persistentPipelineState) { |
| PipelineGL::ApplyNow(); |
| |
| auto inputState = ToBackend(GetInputState()); |
| glBindVertexArray(inputState->GetVAO()); |
| |
| auto depthStencilState = ToBackend(GetDepthStencilState()); |
| depthStencilState->ApplyNow(persistentPipelineState); |
| |
| for (uint32_t attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) { |
| ToBackend(GetBlendState(attachmentSlot))->ApplyNow(attachmentSlot); |
| } |
| } |
| |
| }} // namespace backend::opengl |