| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_PASSRESOURCEUSAGE_H |
| #define BACKEND_PASSRESOURCEUSAGE_H |
| |
| #include "dawn/dawncpp.h" |
| |
| #include <vector> |
| |
| namespace backend { |
| |
| class BufferBase; |
| class TextureBase; |
| |
| // Which resources are used by pass and how they are used. The command buffer validation |
| // pre-computes this information so that backends with explicit barriers don't have to |
| // re-compute it. |
| struct PassResourceUsage { |
| std::vector<BufferBase*> buffers; |
| std::vector<dawn::BufferUsageBit> bufferUsages; |
| |
| std::vector<TextureBase*> textures; |
| std::vector<dawn::TextureUsageBit> textureUsages; |
| }; |
| |
| } // namespace backend |
| |
| #endif // BACKEND_PASSRESOURCEUSAGE_H |