| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/RenderPipeline.h" |
| |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/BlendState.h" |
| #include "dawn_native/DepthStencilState.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/InputState.h" |
| #include "dawn_native/RenderPassDescriptor.h" |
| #include "dawn_native/Texture.h" |
| |
| namespace backend { |
| |
| // RenderPipelineBase |
| |
| RenderPipelineBase::RenderPipelineBase(RenderPipelineBuilder* builder) |
| : PipelineBase(builder), |
| mDepthStencilState(std::move(builder->mDepthStencilState)), |
| mIndexFormat(builder->mIndexFormat), |
| mInputState(std::move(builder->mInputState)), |
| mPrimitiveTopology(builder->mPrimitiveTopology), |
| mBlendStates(builder->mBlendStates), |
| mColorAttachmentsSet(builder->mColorAttachmentsSet), |
| mColorAttachmentFormats(builder->mColorAttachmentFormats), |
| mDepthStencilFormatSet(builder->mDepthStencilFormatSet), |
| mDepthStencilFormat(builder->mDepthStencilFormat) { |
| if (GetStageMask() != (dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) { |
| builder->HandleError("Render pipeline should have exactly a vertex and fragment stage"); |
| return; |
| } |
| |
| // TODO(kainino@chromium.org): Need to verify the pipeline against its render subpass. |
| |
| if ((builder->GetStageInfo(dawn::ShaderStage::Vertex).module->GetUsedVertexAttributes() & |
| ~mInputState->GetAttributesSetMask()) |
| .any()) { |
| builder->HandleError("Pipeline vertex stage uses inputs not in the input state"); |
| return; |
| } |
| |
| // TODO(cwallez@chromium.org): Check against the shader module that the correct color |
| // attachment are set? |
| |
| size_t attachmentCount = mColorAttachmentsSet.count(); |
| if (mDepthStencilFormatSet) { |
| attachmentCount++; |
| } |
| |
| if (attachmentCount == 0) { |
| builder->HandleError("Should have at least one attachment"); |
| return; |
| } |
| } |
| |
| BlendStateBase* RenderPipelineBase::GetBlendState(uint32_t attachmentSlot) { |
| ASSERT(attachmentSlot < mBlendStates.size()); |
| return mBlendStates[attachmentSlot].Get(); |
| } |
| |
| DepthStencilStateBase* RenderPipelineBase::GetDepthStencilState() { |
| return mDepthStencilState.Get(); |
| } |
| |
| dawn::IndexFormat RenderPipelineBase::GetIndexFormat() const { |
| return mIndexFormat; |
| } |
| |
| InputStateBase* RenderPipelineBase::GetInputState() { |
| return mInputState.Get(); |
| } |
| |
| dawn::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const { |
| return mPrimitiveTopology; |
| } |
| |
| std::bitset<kMaxColorAttachments> RenderPipelineBase::GetColorAttachmentsMask() const { |
| return mColorAttachmentsSet; |
| } |
| |
| bool RenderPipelineBase::HasDepthStencilAttachment() const { |
| return mDepthStencilFormatSet; |
| } |
| |
| dawn::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const { |
| return mColorAttachmentFormats[attachment]; |
| } |
| |
| dawn::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const { |
| return mDepthStencilFormat; |
| } |
| |
| bool RenderPipelineBase::IsCompatibleWith(const RenderPassDescriptorBase* renderPass) const { |
| // TODO(cwallez@chromium.org): This is called on every SetPipeline command. Optimize it for |
| // example by caching some "attachment compatibility" object that would make the |
| // compatibility check a single pointer comparison. |
| |
| if (renderPass->GetColorAttachmentMask() != mColorAttachmentsSet) { |
| return false; |
| } |
| |
| for (uint32_t i : IterateBitSet(mColorAttachmentsSet)) { |
| if (renderPass->GetColorAttachment(i).view->GetTexture()->GetFormat() != |
| mColorAttachmentFormats[i]) { |
| return false; |
| } |
| } |
| |
| if (renderPass->HasDepthStencilAttachment() != mDepthStencilFormatSet) { |
| return false; |
| } |
| |
| if (mDepthStencilFormatSet && |
| (renderPass->GetDepthStencilAttachment().view->GetTexture()->GetFormat() != |
| mDepthStencilFormat)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // RenderPipelineBuilder |
| |
| RenderPipelineBuilder::RenderPipelineBuilder(DeviceBase* device) |
| : Builder(device), PipelineBuilder(this) { |
| } |
| |
| RenderPipelineBase* RenderPipelineBuilder::GetResultImpl() { |
| // TODO(cwallez@chromium.org): the layout should be required, and put the default objects in |
| // the device |
| if (!mInputState) { |
| auto builder = mDevice->CreateInputStateBuilder(); |
| mInputState = builder->GetResult(); |
| // Remove the external ref objects are created with |
| mInputState->Release(); |
| builder->Release(); |
| } |
| if (!mDepthStencilState) { |
| auto builder = mDevice->CreateDepthStencilStateBuilder(); |
| mDepthStencilState = builder->GetResult(); |
| // Remove the external ref objects are created with |
| mDepthStencilState->Release(); |
| builder->Release(); |
| } |
| |
| if ((mBlendStatesSet | mColorAttachmentsSet) != mColorAttachmentsSet) { |
| HandleError("Blend state set on unset color attachment"); |
| return nullptr; |
| } |
| |
| // Assign all color attachments without a blend state the default state |
| // TODO(enga@google.com): Put the default objects in the device |
| for (uint32_t attachmentSlot : IterateBitSet(mColorAttachmentsSet & ~mBlendStatesSet)) { |
| mBlendStates[attachmentSlot] = mDevice->CreateBlendStateBuilder()->GetResult(); |
| // Remove the external ref objects are created with |
| mBlendStates[attachmentSlot]->Release(); |
| } |
| |
| return mDevice->CreateRenderPipeline(this); |
| } |
| |
| void RenderPipelineBuilder::SetColorAttachmentFormat(uint32_t attachmentSlot, |
| dawn::TextureFormat format) { |
| if (attachmentSlot >= kMaxColorAttachments) { |
| HandleError("Attachment index out of bounds"); |
| return; |
| } |
| |
| mColorAttachmentsSet.set(attachmentSlot); |
| mColorAttachmentFormats[attachmentSlot] = format; |
| } |
| |
| void RenderPipelineBuilder::SetColorAttachmentBlendState(uint32_t attachmentSlot, |
| BlendStateBase* blendState) { |
| if (attachmentSlot >= kMaxColorAttachments) { |
| HandleError("Attachment index out of bounds"); |
| return; |
| } |
| if (mBlendStatesSet[attachmentSlot]) { |
| HandleError("Attachment blend state already set"); |
| return; |
| } |
| |
| mBlendStatesSet.set(attachmentSlot); |
| mBlendStates[attachmentSlot] = blendState; |
| } |
| |
| void RenderPipelineBuilder::SetDepthStencilState(DepthStencilStateBase* depthStencilState) { |
| mDepthStencilState = depthStencilState; |
| } |
| |
| void RenderPipelineBuilder::SetDepthStencilAttachmentFormat(dawn::TextureFormat format) { |
| mDepthStencilFormatSet = true; |
| mDepthStencilFormat = format; |
| } |
| |
| void RenderPipelineBuilder::SetIndexFormat(dawn::IndexFormat format) { |
| mIndexFormat = format; |
| } |
| |
| void RenderPipelineBuilder::SetInputState(InputStateBase* inputState) { |
| mInputState = inputState; |
| } |
| |
| void RenderPipelineBuilder::SetPrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) { |
| mPrimitiveTopology = primitiveTopology; |
| } |
| |
| } // namespace backend |