| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_D3D12_COMMANDBUFFERD3D12_H_ |
| #define BACKEND_D3D12_COMMANDBUFFERD3D12_H_ |
| |
| #include "dawn_native/CommandAllocator.h" |
| #include "dawn_native/CommandBuffer.h" |
| |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace backend { namespace d3d12 { |
| |
| class Device; |
| class RenderPassDescriptor; |
| |
| struct BindGroupStateTracker; |
| |
| class CommandBuffer : public CommandBufferBase { |
| public: |
| CommandBuffer(CommandBufferBuilder* builder); |
| ~CommandBuffer(); |
| |
| void RecordCommands(ComPtr<ID3D12GraphicsCommandList> commandList); |
| |
| private: |
| void RecordComputePass(ComPtr<ID3D12GraphicsCommandList> commandList, |
| BindGroupStateTracker* bindingTracker); |
| void RecordRenderPass(ComPtr<ID3D12GraphicsCommandList> commandList, |
| BindGroupStateTracker* bindingTracker, |
| RenderPassDescriptor* renderPass); |
| |
| CommandIterator mCommands; |
| std::vector<PassResourceUsage> mPassResourceUsages; |
| }; |
| |
| }} // namespace backend::d3d12 |
| |
| #endif // BACKEND_D3D12_COMMANDBUFFERD3D12_H_ |