| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_D3D12_COMPUTEPIPELINED3D12_H_ |
| #define BACKEND_D3D12_COMPUTEPIPELINED3D12_H_ |
| |
| #include "dawn_native/ComputePipeline.h" |
| |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace backend { namespace d3d12 { |
| |
| class Device; |
| |
| class ComputePipeline : public ComputePipelineBase { |
| public: |
| ComputePipeline(ComputePipelineBuilder* builder); |
| ~ComputePipeline(); |
| |
| ComPtr<ID3D12PipelineState> GetPipelineState(); |
| |
| private: |
| ComPtr<ID3D12PipelineState> mPipelineState; |
| Device* mDevice = nullptr; |
| }; |
| |
| }} // namespace backend::d3d12 |
| |
| #endif // BACKEND_D3D12_COMPUTEPIPELINED3D12_H_ |