| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/BindGroup.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/RenderPassDescriptor.h" |
| #include "dawn_native/metal/BlendStateMTL.h" |
| #include "dawn_native/metal/BufferMTL.h" |
| #include "dawn_native/metal/CommandBufferMTL.h" |
| #include "dawn_native/metal/ComputePipelineMTL.h" |
| #include "dawn_native/metal/DepthStencilStateMTL.h" |
| #include "dawn_native/metal/DeviceMTL.h" |
| #include "dawn_native/metal/InputStateMTL.h" |
| #include "dawn_native/metal/PipelineLayoutMTL.h" |
| #include "dawn_native/metal/QueueMTL.h" |
| #include "dawn_native/metal/RenderPipelineMTL.h" |
| #include "dawn_native/metal/SamplerMTL.h" |
| #include "dawn_native/metal/ShaderModuleMTL.h" |
| #include "dawn_native/metal/SwapChainMTL.h" |
| #include "dawn_native/metal/TextureMTL.h" |