| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/opengl/InputStateGL.h" |
| |
| #include "common/Assert.h" |
| |
| namespace backend { namespace opengl { |
| |
| InputState::InputState(InputStateBuilder* builder) : InputStateBase(builder) { |
| glGenVertexArrays(1, &mVertexArrayObject); |
| glBindVertexArray(mVertexArrayObject); |
| auto& attributesSetMask = GetAttributesSetMask(); |
| for (uint32_t location = 0; location < attributesSetMask.size(); ++location) { |
| if (!attributesSetMask[location]) { |
| continue; |
| } |
| auto attribute = GetAttribute(location); |
| glEnableVertexAttribArray(location); |
| |
| attributesUsingInput[attribute.bindingSlot][location] = true; |
| auto input = GetInput(attribute.bindingSlot); |
| |
| if (input.stride == 0) { |
| // Emulate a stride of zero (constant vertex attribute) by |
| // setting the attribute instance divisor to a huge number. |
| glVertexAttribDivisor(location, 0xffffffff); |
| } else { |
| switch (input.stepMode) { |
| case dawn::InputStepMode::Vertex: |
| break; |
| case dawn::InputStepMode::Instance: |
| glVertexAttribDivisor(location, 1); |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |
| } |
| |
| std::bitset<kMaxVertexAttributes> InputState::GetAttributesUsingInput(uint32_t slot) const { |
| return attributesUsingInput[slot]; |
| } |
| |
| GLuint InputState::GetVAO() { |
| return mVertexArrayObject; |
| } |
| |
| }} // namespace backend::opengl |