|  | // Copyright 2018 The Dawn Authors | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef BACKEND_OPENGL_QUEUEGL_H_ | 
|  | #define BACKEND_OPENGL_QUEUEGL_H_ | 
|  |  | 
|  | #include "dawn_native/Queue.h" | 
|  |  | 
|  | namespace backend { namespace opengl { | 
|  |  | 
|  | class CommandBuffer; | 
|  | class Device; | 
|  |  | 
|  | class Queue : public QueueBase { | 
|  | public: | 
|  | Queue(Device* device); | 
|  |  | 
|  | // Dawn API | 
|  | void Submit(uint32_t numCommands, CommandBuffer* const* commands); | 
|  | }; | 
|  |  | 
|  | }}  // namespace backend::opengl | 
|  |  | 
|  | #endif  // BACKEND_OPENGL_QUEUEGL_H_ |