| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_VULKAN_INPUTSTATEVK_H_ |
| #define BACKEND_VULKAN_INPUTSTATEVK_H_ |
| |
| #include "dawn_native/InputState.h" |
| |
| #include "common/vulkan_platform.h" |
| |
| namespace backend { namespace vulkan { |
| |
| class Device; |
| |
| // Pre-computes the input state configuration to give to a graphics pipeline create info. |
| class InputState : public InputStateBase { |
| public: |
| InputState(InputStateBuilder* builder); |
| |
| const VkPipelineVertexInputStateCreateInfo* GetCreateInfo() const; |
| |
| private: |
| VkPipelineVertexInputStateCreateInfo mCreateInfo; |
| std::array<VkVertexInputBindingDescription, kMaxVertexInputs> mBindings; |
| std::array<VkVertexInputAttributeDescription, kMaxVertexAttributes> mAttributes; |
| }; |
| |
| }} // namespace backend::vulkan |
| |
| #endif // BACKEND_VULKAN_INPUTSTATEVK_H_ |