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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_VULKAN_INPUTSTATEVK_H_
#define BACKEND_VULKAN_INPUTSTATEVK_H_
#include "dawn_native/InputState.h"
#include "common/vulkan_platform.h"
namespace backend { namespace vulkan {
class Device;
// Pre-computes the input state configuration to give to a graphics pipeline create info.
class InputState : public InputStateBase {
public:
InputState(InputStateBuilder* builder);
const VkPipelineVertexInputStateCreateInfo* GetCreateInfo() const;
private:
VkPipelineVertexInputStateCreateInfo mCreateInfo;
std::array<VkVertexInputBindingDescription, kMaxVertexInputs> mBindings;
std::array<VkVertexInputAttributeDescription, kMaxVertexAttributes> mAttributes;
};
}} // namespace backend::vulkan
#endif // BACKEND_VULKAN_INPUTSTATEVK_H_