| commit | 7d6f6e1ddea796353d9a12e5a50a30b7fc444087 | [log] [tgz] |
|---|---|---|
| author | Brandon Jones <brandon1.jones@intel.com> | Mon Feb 10 15:25:56 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Feb 10 15:25:56 2025 -0800 |
| tree | 65e963caded6e67f90d7883451de9cb56ace7218 | |
| parent | 8766c27e950edc611240af319d1f4175c804d58f [diff] |
Add Missing Synchronization For D3D12 Shared Buffers Buffers imported using the SharedBufferMemory feature must be synchronized with any provided fences before Dawn can access them. This CL adds that synchronization. Fixes an existing test. Bug: 42241325 Change-Id: Iacbc58daad0f49a14f522009eef41087aca407db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/223194 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.