blob: e9866f2e70baa316d4aff8c9ad32c799f7f829f4 [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/QueueD3D12.h"
#include "dawn_native/d3d12/CommandBufferD3D12.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
namespace dawn_native { namespace d3d12 {
Queue::Queue(Device* device) : QueueBase(device) {
}
void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
device->Tick();
device->OpenCommandList(&mCommandList);
for (uint32_t i = 0; i < numCommands; ++i) {
ToBackend(commands[i])->RecordCommands(mCommandList, i);
}
ASSERT_SUCCESS(mCommandList->Close());
device->ExecuteCommandLists({mCommandList.Get()});
device->NextSerial();
}
}} // namespace dawn_native::d3d12