commit | d38709c60dd313b92d9a1d816bc07a13e80ce7e7 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Mon Jul 29 20:30:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jul 29 20:30:11 2024 +0000 |
tree | 0cb237cc43e5f6c801afdb905cbbe6d5735f6576 | |
parent | 7a0b12445b3e722a0a9bfbd16f85dde5d24b9752 [diff] |
[tint] Auto-generate a benchmark input header The Chrome Perf waterfall prefers test binaries to be standalone with no runtime dependencies. This script collects all WGSL and SPIR-V shaders in `test/tint/benchmark/` and converts them to string literals and constant arrays in a single header file that can be included by the benchmark binary. It also defines the macro that registers each of these shaders with Google Benchmark. Bug: 42251293 Change-Id: I778d7395ea64988705bbbb624f7e5b5abb8a4920 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200515 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.