|  | struct Inner { | 
|  | a : vec3<i32>; | 
|  | b : i32; | 
|  | c : vec3<u32>; | 
|  | d : u32; | 
|  | e : vec3<f32>; | 
|  | f : f32; | 
|  | g : mat2x3<f32>; | 
|  | h : mat3x2<f32>; | 
|  | i : [[stride(16)]] array<vec4<i32>, 4>; | 
|  | }; | 
|  |  | 
|  | [[block]] | 
|  | struct S { | 
|  | arr : array<Inner>; | 
|  | }; | 
|  |  | 
|  | [[binding(0), group(0)]] var<storage, read_write> s : S; | 
|  |  | 
|  | [[stage(compute), workgroup_size(1)]] | 
|  | fn main([[builtin(local_invocation_index)]] idx : u32) { | 
|  | s.arr[idx].a = vec3<i32>(); | 
|  | s.arr[idx].b = i32(); | 
|  | s.arr[idx].c = vec3<u32>(); | 
|  | s.arr[idx].d = u32(); | 
|  | s.arr[idx].e = vec3<f32>(); | 
|  | s.arr[idx].f = f32(); | 
|  | s.arr[idx].g = mat2x3<f32>(); | 
|  | s.arr[idx].h = mat3x2<f32>(); | 
|  | s.arr[idx].i = [[stride(16)]] array<vec4<i32>, 4>(); | 
|  | } |