| [[block]] | |
| struct SB_RW { | |
| arg_0 : array<u32>; | |
| }; | |
| [[group(0), binding(0)]] var<storage, read_write> sb_rw : SB_RW; | |
| fn arrayLength_eb510f() { | |
| var res : u32 = arrayLength(&(sb_rw.arg_0)); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| arrayLength_eb510f(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| arrayLength_eb510f(); | |
| } | |
| [[stage(compute), workgroup_size(1)]] | |
| fn compute_main() { | |
| arrayLength_eb510f(); | |
| } |