| [[group(1), binding(0)]] var arg_0 : texture_depth_2d_array; | |
| [[group(1), binding(1)]] var arg_1 : sampler; | |
| fn textureSampleLevel_1bf73e() { | |
| var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| textureSampleLevel_1bf73e(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureSampleLevel_1bf73e(); | |
| } | |
| [[stage(compute), workgroup_size(1)]] | |
| fn compute_main() { | |
| textureSampleLevel_1bf73e(); | |
| } |