| [[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba16float, write>; | |
| fn textureStore_32f368() { | |
| textureStore(arg_0, vec2<i32>(), 1, vec4<f32>()); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| textureStore_32f368(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureStore_32f368(); | |
| } | |
| [[stage(compute), workgroup_size(1)]] | |
| fn compute_main() { | |
| textureStore_32f368(); | |
| } |