|  | SamplerComparisonState x_10 : register(s0, space0); | 
|  | Texture2DArray x_20 : register(t1, space2); | 
|  | SamplerState x_30 : register(s1, space0); | 
|  |  | 
|  | void main_1() { | 
|  | const float f1 = 1.0f; | 
|  | const float2 vf12 = float2(1.0f, 2.0f); | 
|  | const float2 vf21 = float2(2.0f, 1.0f); | 
|  | const float3 vf123 = float3(1.0f, 2.0f, 3.0f); | 
|  | const float4 vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f); | 
|  | const int i1 = 1; | 
|  | const int2 vi12 = int2(1, 2); | 
|  | const int3 vi123 = int3(1, 2, 3); | 
|  | const int4 vi1234 = int4(1, 2, 3, 4); | 
|  | const uint u1 = 1u; | 
|  | const uint2 vu12 = uint2(1u, 2u); | 
|  | const uint3 vu123 = uint3(1u, 2u, 3u); | 
|  | const uint4 vu1234 = uint4(1u, 2u, 3u, 4u); | 
|  | const float coords1 = 1.0f; | 
|  | const float2 coords12 = vf12; | 
|  | const float3 coords123 = vf123; | 
|  | const float4 coords1234 = vf1234; | 
|  | const float x_79 = x_20.SampleCmp(x_10, float3(coords123.xy, float(int(coords123.z))), 0.200000003f); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | main_1(); | 
|  | return; | 
|  | } |