| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1(thread uint* const tint_symbol_1) { | |
| *(tint_symbol_1) = 0u; | |
| while (true) { | |
| *(tint_symbol_1) = 1u; | |
| *(tint_symbol_1) = 2u; | |
| if (true) { | |
| *(tint_symbol_1) = 3u; | |
| if (false) { | |
| } else { | |
| { | |
| *(tint_symbol_1) = 5u; | |
| } | |
| continue; | |
| } | |
| } | |
| *(tint_symbol_1) = 4u; | |
| { | |
| *(tint_symbol_1) = 5u; | |
| } | |
| } | |
| *(tint_symbol_1) = 6u; | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| thread uint tint_symbol_2 = 0u; | |
| main_1(&(tint_symbol_2)); | |
| return; | |
| } | |