| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1(thread uint* const tint_symbol_1) { | |
| *(tint_symbol_1) = 1u; | |
| switch(42u) { | |
| case 50u: { | |
| *(tint_symbol_1) = 40u; | |
| break; | |
| } | |
| case 2000000000u: { | |
| *(tint_symbol_1) = 30u; | |
| break; | |
| } | |
| case 20u: { | |
| *(tint_symbol_1) = 20u; | |
| break; | |
| } | |
| default: { | |
| break; | |
| } | |
| } | |
| *(tint_symbol_1) = 7u; | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| thread uint tint_symbol_2 = 0u; | |
| main_1(&(tint_symbol_2)); | |
| return; | |
| } | |