| [[group(0), binding(0)]] var x_2 : texture_2d<f32>; | |
| [[group(0), binding(1)]] var x_3 : sampler; | |
| fn main_1() { | |
| var var_1 : vec4<f32>; | |
| let x_22 : vec4<f32> = textureSample(x_2, x_3, vec2<f32>(0.0, 0.0)); | |
| let x_26 : vec4<f32> = textureSample(x_2, x_3, vec2<f32>(0.0, 0.0)); | |
| var_1 = (x_22 + x_26); | |
| return; | |
| } | |
| [[stage(fragment)]] | |
| fn main() { | |
| main_1(); | |
| } |