Fix double to float conversion warning on MSVC
BUG=
Change-Id: Iccae33f4c925c554e73e40a70d490a26d54949bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/tests/end2end/TextureFormatTests.cpp b/src/tests/end2end/TextureFormatTests.cpp
index 5e7ba1c..634bd96 100644
--- a/src/tests/end2end/TextureFormatTests.cpp
+++ b/src/tests/end2end/TextureFormatTests.cpp
@@ -435,7 +435,7 @@
ASSERT(formatInfo.type == Float);
std::vector<float> textureData = {+0.0f, -0.0f, 1.0f, 1.0e-29f,
- 1.0e29, NAN, INFINITY, -INFINITY};
+ 1.0e29f, NAN, INFINITY, -INFINITY};
DoFloatFormatSamplingTest(formatInfo, textureData, textureData);
DoFormatRenderingTest(formatInfo, textureData, textureData);
@@ -452,7 +452,7 @@
textureData.push_back(Float32ToFloat16(value));
}
- DoFloatFormatSamplingTest(formatInfo, textureData, uncompressedData, 1.0e-5);
+ DoFloatFormatSamplingTest(formatInfo, textureData, uncompressedData, 1.0e-5f);
// Use a special expectation that knows that all Float16 NaNs are equivalent.
DoFormatRenderingTest(formatInfo, uncompressedData, textureData,