commit | d42e0e9a1d554303bc8246b79888d243524464b4 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Sep 19 21:49:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 19 21:49:20 2024 +0000 |
tree | f84b2cb10052899f0939cfb106cba04923d2c2c9 | |
parent | 49c1b0e7c623ad01be204a88e812b165b7a2af69 [diff] |
[ir] Always inline `handle` address space. Items in the `handle` address space can always be inlined. This fixes an issue where in GLSL these can not be copied. Change-Id: Idc8dfe5c8f88ebd90239337b4ad8c6d2c455edc5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207355 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.