| commit | d42e9a618f83ead0af0d201b6353ba5bdc7eebcc | [log] [tgz] |
|---|---|---|
| author | Jim Blackler <jimblackler@google.com> | Wed Oct 08 04:59:18 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 08 04:59:18 2025 -0700 |
| tree | d414b2f224c62141f0582d719b2e8c10515170ba | |
| parent | 2da03892bc5bca07e4d6ba0f0013c8340a0e4c51 [diff] |
Kotlin: Remove unnecessary namespace qualifier. Bug: 450066660 Change-Id: I8f2d74c761cb5865c797f22a400dc52bf7550e6e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/265614 Reviewed-by: Ria Singhla <rsinghla@google.com> Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Jim Blackler <jimblackler@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.