commit | d4302437c9f150d93d3db905bbcead6d94e3dadc | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Apr 22 19:54:00 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Apr 22 19:54:00 2020 +0000 |
tree | f43820ad8f45ad6fb8fe06f24085850d7644ed67 | |
parent | 64fcf3909ac97155713542fea091e3498fef0596 [diff] |
Add depth texture sampling and tests for only depth32float This is currently the only depth format that can be sampled. Bug: dawn:367 Change-Id: Ie35c3f7eeee03661838e301453f387ae99e671d9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19702 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.