Remove the TODO about using CopyResource() on 1D textures This patch removes a TODO about using CopyResource() on 1D textures as it has already been the case with the current code. This patch also adds an end2end test about doing a full copy with 1D textures as a verification. Bug: chromium:42240279,chromium:42242046 Test: dawn_end2end_tests Change-Id: Ib663e2c65c5c71c3946a34150296234b34bb0086 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212674 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.