Dawn.node: make onuncapturederror work.

Note, the way it's supposed to work is, setting
onuncapturederror adds a listener via addEventListener
that calls the callback.

Setting onuncapturederror to a new callback changes the
callback in the existing listener.

Setting ouncapturederror to null removes the listener
via removeEventListener.

This effects the order these are called. Tests were added in
webgpu:api,operation,uncapturederror:onuncapturederror_order_wrt_addEventListener:*

I could have hardcoded that behavior for onuncapturederror specifically
but looking at Blink, event_target.cc, it's implemented something like
this as it's more generic for more attributes. It seems unlikely there
will be more onxxx attributes in the future but the code isn't all that
much larger than hard coding for one attribute.

Bug: 419128706
Depends-On: I1d62fb0c04c9a132d1e7ed1776a364f1ce121470
Change-Id: I815f01455b0be7059391af6082071c2fdab46b76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244254
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
5 files changed
tree: 208bb97c9077c0e2cef2e5d52e8869180b7b4f6d
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.