#include <metal_stdlib> | |
using namespace metal; | |
struct str { | |
/* 0x0000 */ float4 i; | |
}; | |
void func(device float4* const pointer) { | |
*(pointer) = float4(0.0f); | |
} | |
kernel void tint_symbol(device str* tint_symbol_1 [[buffer(0)]]) { | |
func(&((*(tint_symbol_1)).i)); | |
return; | |
} | |