| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| float16_t scalar_f16; |
| }; |
| |
| |
| RWByteAddressBuffer sb : register(u0); |
| void v(uint offset, Inner obj) { |
| sb.Store((offset + 0u), asuint(obj.scalar_i32)); |
| sb.Store((offset + 4u), asuint(obj.scalar_f32)); |
| sb.Store<float16_t>((offset + 8u), obj.scalar_f16); |
| } |
| |
| void v_1(uint offset, Inner obj[4]) { |
| { |
| uint v_2 = 0u; |
| v_2 = 0u; |
| while(true) { |
| uint v_3 = v_2; |
| if ((v_3 >= 4u)) { |
| break; |
| } |
| Inner v_4 = obj[v_3]; |
| v((offset + (v_3 * 12u)), v_4); |
| { |
| v_2 = (v_3 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| |
| void v_5(uint offset, matrix<float16_t, 4, 2> obj) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); |
| sb.Store<vector<float16_t, 2> >((offset + 8u), obj[2u]); |
| sb.Store<vector<float16_t, 2> >((offset + 12u), obj[3u]); |
| } |
| |
| void v_6(uint offset, matrix<float16_t, 4, 2> obj[2]) { |
| { |
| uint v_7 = 0u; |
| v_7 = 0u; |
| while(true) { |
| uint v_8 = v_7; |
| if ((v_8 >= 2u)) { |
| break; |
| } |
| v_5((offset + (v_8 * 16u)), obj[v_8]); |
| { |
| v_7 = (v_8 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| |
| void v_9(uint offset, float3 obj[2]) { |
| { |
| uint v_10 = 0u; |
| v_10 = 0u; |
| while(true) { |
| uint v_11 = v_10; |
| if ((v_11 >= 2u)) { |
| break; |
| } |
| sb.Store3((offset + (v_11 * 16u)), asuint(obj[v_11])); |
| { |
| v_10 = (v_11 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| |
| void v_12(uint offset, matrix<float16_t, 4, 4> obj) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]); |
| sb.Store<vector<float16_t, 4> >((offset + 16u), obj[2u]); |
| sb.Store<vector<float16_t, 4> >((offset + 24u), obj[3u]); |
| } |
| |
| void v_13(uint offset, matrix<float16_t, 4, 3> obj) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]); |
| sb.Store<vector<float16_t, 3> >((offset + 16u), obj[2u]); |
| sb.Store<vector<float16_t, 3> >((offset + 24u), obj[3u]); |
| } |
| |
| void v_14(uint offset, matrix<float16_t, 3, 4> obj) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]); |
| sb.Store<vector<float16_t, 4> >((offset + 16u), obj[2u]); |
| } |
| |
| void v_15(uint offset, matrix<float16_t, 3, 3> obj) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]); |
| sb.Store<vector<float16_t, 3> >((offset + 16u), obj[2u]); |
| } |
| |
| void v_16(uint offset, matrix<float16_t, 3, 2> obj) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); |
| sb.Store<vector<float16_t, 2> >((offset + 8u), obj[2u]); |
| } |
| |
| void v_17(uint offset, matrix<float16_t, 2, 4> obj) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]); |
| } |
| |
| void v_18(uint offset, matrix<float16_t, 2, 3> obj) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]); |
| } |
| |
| void v_19(uint offset, matrix<float16_t, 2, 2> obj) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); |
| } |
| |
| void v_20(uint offset, float4x4 obj) { |
| sb.Store4((offset + 0u), asuint(obj[0u])); |
| sb.Store4((offset + 16u), asuint(obj[1u])); |
| sb.Store4((offset + 32u), asuint(obj[2u])); |
| sb.Store4((offset + 48u), asuint(obj[3u])); |
| } |
| |
| void v_21(uint offset, float4x3 obj) { |
| sb.Store3((offset + 0u), asuint(obj[0u])); |
| sb.Store3((offset + 16u), asuint(obj[1u])); |
| sb.Store3((offset + 32u), asuint(obj[2u])); |
| sb.Store3((offset + 48u), asuint(obj[3u])); |
| } |
| |
| void v_22(uint offset, float4x2 obj) { |
| sb.Store2((offset + 0u), asuint(obj[0u])); |
| sb.Store2((offset + 8u), asuint(obj[1u])); |
| sb.Store2((offset + 16u), asuint(obj[2u])); |
| sb.Store2((offset + 24u), asuint(obj[3u])); |
| } |
| |
| void v_23(uint offset, float3x4 obj) { |
| sb.Store4((offset + 0u), asuint(obj[0u])); |
| sb.Store4((offset + 16u), asuint(obj[1u])); |
| sb.Store4((offset + 32u), asuint(obj[2u])); |
| } |
| |
| void v_24(uint offset, float3x3 obj) { |
| sb.Store3((offset + 0u), asuint(obj[0u])); |
| sb.Store3((offset + 16u), asuint(obj[1u])); |
| sb.Store3((offset + 32u), asuint(obj[2u])); |
| } |
| |
| void v_25(uint offset, float3x2 obj) { |
| sb.Store2((offset + 0u), asuint(obj[0u])); |
| sb.Store2((offset + 8u), asuint(obj[1u])); |
| sb.Store2((offset + 16u), asuint(obj[2u])); |
| } |
| |
| void v_26(uint offset, float2x4 obj) { |
| sb.Store4((offset + 0u), asuint(obj[0u])); |
| sb.Store4((offset + 16u), asuint(obj[1u])); |
| } |
| |
| void v_27(uint offset, float2x3 obj) { |
| sb.Store3((offset + 0u), asuint(obj[0u])); |
| sb.Store3((offset + 16u), asuint(obj[1u])); |
| } |
| |
| void v_28(uint offset, float2x2 obj) { |
| sb.Store2((offset + 0u), asuint(obj[0u])); |
| sb.Store2((offset + 8u), asuint(obj[1u])); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| sb.Store(0u, asuint(0.0f)); |
| sb.Store(4u, asuint(int(0))); |
| sb.Store(8u, 0u); |
| sb.Store<float16_t>(12u, float16_t(0.0h)); |
| sb.Store2(16u, asuint((0.0f).xx)); |
| sb.Store2(24u, asuint(int2((int(0)).xx))); |
| sb.Store2(32u, (0u).xx); |
| sb.Store<vector<float16_t, 2> >(40u, (float16_t(0.0h)).xx); |
| sb.Store3(48u, asuint((0.0f).xxx)); |
| sb.Store3(64u, asuint(int3((int(0)).xxx))); |
| sb.Store3(80u, (0u).xxx); |
| sb.Store<vector<float16_t, 3> >(96u, (float16_t(0.0h)).xxx); |
| sb.Store4(112u, asuint((0.0f).xxxx)); |
| sb.Store4(128u, asuint(int4((int(0)).xxxx))); |
| sb.Store4(144u, (0u).xxxx); |
| sb.Store<vector<float16_t, 4> >(160u, (float16_t(0.0h)).xxxx); |
| v_28(168u, float2x2((0.0f).xx, (0.0f).xx)); |
| v_27(192u, float2x3((0.0f).xxx, (0.0f).xxx)); |
| v_26(224u, float2x4((0.0f).xxxx, (0.0f).xxxx)); |
| v_25(256u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx)); |
| v_24(288u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); |
| v_23(336u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); |
| v_22(384u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx)); |
| v_21(416u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); |
| v_20(480u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); |
| v_19(544u, matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| v_18(552u, matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| v_17(568u, matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| v_16(584u, matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| v_15(600u, matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| v_14(624u, matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| v_5(648u, matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| v_13(664u, matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| v_12(696u, matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| float3 v_29[2] = (float3[2])0; |
| v_9(736u, v_29); |
| matrix<float16_t, 4, 2> v_30[2] = (matrix<float16_t, 4, 2>[2])0; |
| v_6(768u, v_30); |
| Inner v_31 = (Inner)0; |
| v(800u, v_31); |
| Inner v_32[4] = (Inner[4])0; |
| v_1(812u, v_32); |
| } |
| |