| SKIP: FAILED |
| |
| #version 310 es |
| #extension GL_OES_sample_variables: require |
| precision highp float; |
| precision highp int; |
| |
| |
| struct main_out { |
| uint x_1_1; |
| }; |
| |
| int x_1[1] = int[1](0); |
| void main_1() { |
| x_1[0] = 12; |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(uint(x_1[0])); |
| } |
| void main() { |
| gl_SampleMask = tint_symbol_inner().x_1_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:20: 'assign' : cannot convert from ' global highp uint' to ' out unsized 1-element array of highp int SampleMaskIn' |
| ERROR: 0:20: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |