Roll Mesa from af1f2b2acf61 to e14de261f861 (8 revisions)

https://chromium.googlesource.com/external/gitlab.freedesktop.org/mesa/mesa.git/+log/af1f2b2acf61..e14de261f861

2026-11-05 BrahmaRao.Jillellamudi@amd.com radv: fix PBB on/off logic on GFX9+
2026-11-05 BrahmaRao.Jillellamudi@amd.com radv: fix PBB bin size calculation on GFX9/GFX10
2026-11-05 caio.oliveira@intel.com intel/compiler: Enable the uniform-Z divergence option for Jay
2026-11-05 caio.oliveira@intel.com brw: Cache NIR options for uniform local invocation Z
2026-11-05 jglrxavpok@gmail.com RADV: Use radv_print_shader_disasm to print shader disassembly instead of just disasm_string
2026-11-05 jglrxavpok@gmail.com RADV: Expose radv_add_split_disasm and  radv_print_shader_disasm to print a shader disassembly annotated with source location and wave information
2026-11-05 stella@raphtaliyah.moe radv: Fix use of comma operator
2026-11-05 stella@raphtaliyah.moe radv: Mask device coherent memory types if the feature is not enabled

If this roll has caused a breakage, revert this CL and set the roller
to dry run mode using the controls here:
https://autoroll.skia.org/r/mesa-dawn
Please CC alanbaker@google.com,webgpu-dev-team@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Mesa: https://crbug.com/dawn
To file a bug in Dawn: https://crbug.com/dawn

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Change-Id: I36795562b2c4fbd28a19577e190b8f4b26773fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/356415
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: adc04ca76650c952cb1a9a38eea95252a649f984
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.