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d4ee45c0ce40721685af21cffe0928c811b01e2e
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/
test
/
tint
/
expressions
/
zero_init
/
mat4x3
/
f32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
mat4x3 v
=
mat4x3
(
vec3
(
0.0f
),
vec3
(
0.0f
),
vec3
(
0.0f
),
vec3
(
0.0f
));
}