commit | 66652df8e490b60edeb974fa4500a956723ed206 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Tue Oct 22 23:20:27 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 22 23:20:27 2024 +0000 |
tree | 26363e76e188cdcdff291d3a0e8f534a13901059 | |
parent | 0ee0afaf68489f10d29c28738da236ed5b69ccb3 [diff] |
HLSL-IR: add support for clip_distances. Bug: 364865292 Bug: 358408571 Change-Id: I4713e40f9dba7f31ac14dd9e1f671f0a8cf44dae Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211814 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.