commit | d5204dc3e1bebefc2b7ab242f61b551d8ddc20cd | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Fri Dec 15 22:32:34 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 15 22:32:34 2023 +0000 |
tree | 2cc9b98d34ed0a595f6a4008920db24d6e5c7701 | |
parent | 3bb3c53010c7c655a24501d1b8dd76aee33da85f [diff] |
Compat: Disallow @interpolate(linear/sample) OpenGL ES 3.1 doesn't support these interpolation modes Bug: dawn:2293 Change-Id: I103d8b1495531d8230a86e8bf3a342fedbe3abde Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/165800 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Gregg Tavares <gman@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.