| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_2 { |
| int loc0 [[user(locn0)]] [[flat]]; |
| uint loc1 [[user(locn1)]] [[flat]]; |
| float loc2 [[user(locn2)]]; |
| float4 loc3 [[user(locn3)]]; |
| half loc4 [[user(locn4)]]; |
| half3 loc5 [[user(locn5)]]; |
| }; |
| |
| void tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3, half loc4, half3 loc5) { |
| int const i = loc0; |
| uint const u = loc1; |
| float const f = loc2; |
| float4 const v = loc3; |
| half const x = loc4; |
| half3 const y = loc5; |
| } |
| |
| fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.loc4, tint_symbol_1.loc5); |
| return; |
| } |
| |