commit | d56b69f115e25f7e76adaa2724952ce44280f9d6 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Apr 09 08:16:30 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Apr 09 08:16:30 2020 +0000 |
tree | a82e2324aae6ac96267b970d26a97fcb9c1c74f7 | |
parent | 61e170b3c5f67da84bb28aca17abe78208732c36 [diff] |
Skip Float16 TextureFormatTests on Swiftshader Rendering +-INIFNITY with these formats results in a NaN when using Swiftshader. Temporarily disable these tests while the Swiftshader issue if being resolved. Bug: dawn:283 Bug: swiftshader:147 Change-Id: I6e7c91ff72d0b4b6423175f5ab8586fdea42bb53 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19083 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.