| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "SampleUtils.h" |
| |
| #include "common/Assert.h" |
| #include "common/Platform.h" |
| #include "utils/BackendBinding.h" |
| #include "utils/TerribleCommandBuffer.h" |
| |
| #include <dawn/dawn.h> |
| #include <dawn/dawn_wsi.h> |
| #include <dawn/dawncpp.h> |
| #include <dawn_native/DawnNative.h> |
| #include <dawn_wire/WireClient.h> |
| #include <dawn_wire/WireServer.h> |
| #include "GLFW/glfw3.h" |
| |
| #include <algorithm> |
| #include <cstring> |
| #include <iostream> |
| |
| void PrintDeviceError(const char* message, dawn::CallbackUserdata) { |
| std::cout << "Device error: " << message << std::endl; |
| } |
| |
| void PrintGLFWError(int code, const char* message) { |
| std::cout << "GLFW error: " << code << " - " << message << std::endl; |
| } |
| |
| enum class CmdBufType { |
| None, |
| Terrible, |
| //TODO(cwallez@chromium.org) double terrible cmdbuf |
| }; |
| |
| // Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on |
| // their respective platforms, and Vulkan is preferred to OpenGL |
| #if defined(DAWN_ENABLE_BACKEND_D3D12) |
| static dawn_native::BackendType backendType = dawn_native::BackendType::D3D12; |
| #elif defined(DAWN_ENABLE_BACKEND_METAL) |
| static dawn_native::BackendType backendType = dawn_native::BackendType::Metal; |
| #elif defined(DAWN_ENABLE_BACKEND_OPENGL) |
| static dawn_native::BackendType backendType = dawn_native::BackendType::OpenGL; |
| #elif defined(DAWN_ENABLE_BACKEND_VULKAN) |
| static dawn_native::BackendType backendType = dawn_native::BackendType::Vulkan; |
| #else |
| #error |
| #endif |
| |
| static CmdBufType cmdBufType = CmdBufType::Terrible; |
| static std::unique_ptr<dawn_native::Instance> instance; |
| static utils::BackendBinding* binding = nullptr; |
| |
| static GLFWwindow* window = nullptr; |
| |
| static dawn_wire::WireServer* wireServer = nullptr; |
| static dawn_wire::WireClient* wireClient = nullptr; |
| static utils::TerribleCommandBuffer* c2sBuf = nullptr; |
| static utils::TerribleCommandBuffer* s2cBuf = nullptr; |
| |
| dawn::Device CreateCppDawnDevice() { |
| glfwSetErrorCallback(PrintGLFWError); |
| if (!glfwInit()) { |
| return dawn::Device(); |
| } |
| |
| // Create the test window and discover adapters using it (esp. for OpenGL) |
| utils::SetupGLFWWindowHintsForBackend(backendType); |
| window = glfwCreateWindow(640, 480, "Dawn window", nullptr, nullptr); |
| if (!window) { |
| return dawn::Device(); |
| } |
| |
| instance = std::make_unique<dawn_native::Instance>(); |
| utils::DiscoverAdapter(instance.get(), window, backendType); |
| |
| // Get an adapter for the backend to use, and create the device. |
| dawn_native::Adapter backendAdapter; |
| { |
| std::vector<dawn_native::Adapter> adapters = instance->GetAdapters(); |
| auto adapterIt = std::find_if(adapters.begin(), adapters.end(), |
| [](const dawn_native::Adapter adapter) -> bool { |
| return adapter.GetBackendType() == backendType; |
| }); |
| ASSERT(adapterIt != adapters.end()); |
| backendAdapter = *adapterIt; |
| } |
| |
| dawnDevice backendDevice = backendAdapter.CreateDevice(); |
| dawnProcTable backendProcs = dawn_native::GetProcs(); |
| |
| binding = utils::CreateBinding(backendType, window, backendDevice); |
| if (binding == nullptr) { |
| return dawn::Device(); |
| } |
| |
| // Choose whether to use the backend procs and devices directly, or set up the wire. |
| dawnDevice cDevice = nullptr; |
| dawnProcTable procs; |
| |
| switch (cmdBufType) { |
| case CmdBufType::None: |
| procs = backendProcs; |
| cDevice = backendDevice; |
| break; |
| |
| case CmdBufType::Terrible: |
| { |
| c2sBuf = new utils::TerribleCommandBuffer(); |
| s2cBuf = new utils::TerribleCommandBuffer(); |
| |
| wireServer = new dawn_wire::WireServer(backendDevice, backendProcs, s2cBuf); |
| c2sBuf->SetHandler(wireServer); |
| |
| wireClient = new dawn_wire::WireClient(c2sBuf); |
| dawnDevice clientDevice = wireClient->GetDevice(); |
| dawnProcTable clientProcs = wireClient->GetProcs(); |
| s2cBuf->SetHandler(wireClient); |
| |
| procs = clientProcs; |
| cDevice = clientDevice; |
| } |
| break; |
| } |
| |
| dawnSetProcs(&procs); |
| procs.deviceSetErrorCallback(cDevice, PrintDeviceError, 0); |
| return dawn::Device::Acquire(cDevice); |
| } |
| |
| uint64_t GetSwapChainImplementation() { |
| return binding->GetSwapChainImplementation(); |
| } |
| |
| dawn::TextureFormat GetPreferredSwapChainTextureFormat() { |
| DoFlush(); |
| return static_cast<dawn::TextureFormat>(binding->GetPreferredSwapChainTextureFormat()); |
| } |
| |
| dawn::SwapChain GetSwapChain(const dawn::Device &device) { |
| dawn::SwapChainDescriptor swapChainDesc; |
| swapChainDesc.implementation = GetSwapChainImplementation(); |
| return device.CreateSwapChain(&swapChainDesc); |
| } |
| |
| dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) { |
| dawn::TextureDescriptor descriptor; |
| descriptor.dimension = dawn::TextureDimension::e2D; |
| descriptor.size.width = 640; |
| descriptor.size.height = 480; |
| descriptor.size.depth = 1; |
| descriptor.arrayLayerCount = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = dawn::TextureFormat::D32FloatS8Uint; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = dawn::TextureUsageBit::OutputAttachment; |
| auto depthStencilTexture = device.CreateTexture(&descriptor); |
| return depthStencilTexture.CreateDefaultTextureView(); |
| } |
| |
| void GetNextRenderPassDescriptor(const dawn::Device& device, |
| const dawn::SwapChain& swapchain, |
| const dawn::TextureView& depthStencilView, |
| dawn::Texture* backbuffer, |
| dawn::RenderPassDescriptor* info) { |
| *backbuffer = swapchain.GetNextTexture(); |
| auto backbufferView = backbuffer->CreateDefaultTextureView(); |
| dawn::RenderPassColorAttachmentDescriptor colorAttachment; |
| colorAttachment.attachment = backbufferView; |
| colorAttachment.resolveTarget = nullptr; |
| colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f }; |
| colorAttachment.loadOp = dawn::LoadOp::Clear; |
| colorAttachment.storeOp = dawn::StoreOp::Store; |
| |
| dawn::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment; |
| depthStencilAttachment.attachment = depthStencilView; |
| depthStencilAttachment.depthLoadOp = dawn::LoadOp::Clear; |
| depthStencilAttachment.stencilLoadOp = dawn::LoadOp::Clear; |
| depthStencilAttachment.clearDepth = 1.0f; |
| depthStencilAttachment.clearStencil = 0; |
| depthStencilAttachment.depthStoreOp = dawn::StoreOp::Store; |
| depthStencilAttachment.stencilStoreOp = dawn::StoreOp::Store; |
| |
| *info = device.CreateRenderPassDescriptorBuilder() |
| .SetColorAttachments(1, &colorAttachment) |
| .SetDepthStencilAttachment(&depthStencilAttachment) |
| .GetResult(); |
| } |
| |
| bool InitSample(int argc, const char** argv) { |
| for (int i = 1; i < argc; i++) { |
| if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) { |
| i++; |
| if (i < argc && std::string("d3d12") == argv[i]) { |
| backendType = dawn_native::BackendType::D3D12; |
| continue; |
| } |
| if (i < argc && std::string("metal") == argv[i]) { |
| backendType = dawn_native::BackendType::Metal; |
| continue; |
| } |
| if (i < argc && std::string("null") == argv[i]) { |
| backendType = dawn_native::BackendType::Null; |
| continue; |
| } |
| if (i < argc && std::string("opengl") == argv[i]) { |
| backendType = dawn_native::BackendType::OpenGL; |
| continue; |
| } |
| if (i < argc && std::string("vulkan") == argv[i]) { |
| backendType = dawn_native::BackendType::Vulkan; |
| continue; |
| } |
| fprintf(stderr, "--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n"); |
| return false; |
| } |
| if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) { |
| i++; |
| if (i < argc && std::string("none") == argv[i]) { |
| cmdBufType = CmdBufType::None; |
| continue; |
| } |
| if (i < argc && std::string("terrible") == argv[i]) { |
| cmdBufType = CmdBufType::Terrible; |
| continue; |
| } |
| fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n"); |
| return false; |
| } |
| if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) { |
| printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]); |
| printf(" BACKEND is one of: d3d12, metal, null, opengl, vulkan\n"); |
| printf(" COMMAND_BUFFER is one of: none, terrible\n"); |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void DoFlush() { |
| if (cmdBufType == CmdBufType::Terrible) { |
| bool c2sSuccess = c2sBuf->Flush(); |
| bool s2cSuccess = s2cBuf->Flush(); |
| |
| ASSERT(c2sSuccess && s2cSuccess); |
| } |
| glfwPollEvents(); |
| } |
| |
| bool ShouldQuit() { |
| return glfwWindowShouldClose(window); |
| } |
| |
| GLFWwindow* GetGLFWWindow() { |
| return window; |
| } |