commit | d05097788a2eba3a593b530513f44bb47c31d2db | [log] [tgz] |
---|---|---|
author | Li Hao <hao.x.li@intel.com> | Fri Dec 08 17:18:26 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 08 17:18:26 2023 +0000 |
tree | 65d8eb9c9d53f9444910454db36f384f2f284d62 | |
parent | d86e9a765cb57b9e3c8476731a4de964e2dd25a3 [diff] |
webgpu.h: use UINT32_MAX to define WGPU_DEPTH_SLICE_UNDEFINED macro Bug: dawn:2226 Change-Id: Id4bb8cca800d001883d40c792018282feb7061f3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/164962 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.