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// Copyright 2023 The Dawn & Tint Authors
//
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#ifndef SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_
#define SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_
#include <optional>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "src/tint/api/common/binding_point.h"
#include "src/tint/lang/glsl/writer/common/version.h"
#include "src/tint/lang/wgsl/ast/transform/transform.h"
namespace tint::glsl::writer::binding {
/// Generic binding point
struct BindingInfo {
/// The binding
uint32_t binding = 0;
/// Equality operator
/// @param rhs the BindingInfo to compare against
/// @returns true if this BindingInfo is equal to `rhs`
inline bool operator==(const BindingInfo& rhs) const { return binding == rhs.binding; }
/// Inequality operator
/// @param rhs the BindingInfo to compare against
/// @returns true if this BindingInfo is not equal to `rhs`
inline bool operator!=(const BindingInfo& rhs) const { return !(*this == rhs); }
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(BindingInfo, binding);
};
using Uniform = BindingInfo;
using Storage = BindingInfo;
using Texture = BindingInfo;
using StorageTexture = BindingInfo;
using Sampler = BindingInfo;
/// An external texture
struct ExternalTexture {
/// Metadata
BindingInfo metadata{};
/// Plane0 binding data
BindingInfo plane0{};
/// Plane1 binding data
BindingInfo plane1{};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(ExternalTexture, metadata, plane0, plane1);
};
/// A combined texture/sampler pair
// Note, these are the WGSL binding points that are used to create the combined samplers
struct CombinedTextureSamplerPair {
/// The WGSL texture binding
BindingPoint texture = {};
/// The WGSL sampler binding
BindingPoint sampler = {};
/// Flag if this is an external textures plane1
bool is_external_plane1 = false;
/// Equality operator
/// @param rhs the CombinedTextureSamplerPair to compare against
/// @returns true if this CombinedTextureSamplerPair is equal to `rhs`
inline bool operator==(const CombinedTextureSamplerPair& rhs) const {
return texture == rhs.texture && sampler == rhs.sampler;
}
/// Less then operator
/// @param rhs the CombinedTextureSamplerPair to compare against
/// @returns if this is less then rhs
inline bool operator<(const CombinedTextureSamplerPair& rhs) const {
if (texture < rhs.texture) {
return true;
}
if (texture == rhs.texture) {
return sampler < rhs.sampler;
}
return false;
}
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(CombinedTextureSamplerPair, texture, sampler);
};
} // namespace tint::glsl::writer::binding
namespace std {
/// Custom std::hash specialization for tint::glsl::writer::binding::BindingInfo
template <>
class hash<tint::glsl::writer::binding::BindingInfo> {
public:
/// @param n the binding info
/// @return the hash value
inline std::size_t operator()(const tint::glsl::writer::binding::BindingInfo& n) const {
return tint::Hash(n.binding);
}
};
/// Custom std::hash specialization for tint::glsl::writer::binding::CombinedTextureSamplerPair
template <>
class hash<tint::glsl::writer::binding::CombinedTextureSamplerPair> {
public:
/// @param n the combined sampler texture pair
/// @return the hash value
inline std::size_t operator()(
const tint::glsl::writer::binding::CombinedTextureSamplerPair& n) const {
return tint::Hash(n.texture, n.sampler);
}
};
} // namespace std
namespace tint::glsl::writer {
/// Maps the WGSL binding point to the SPIR-V group,binding for uniforms
using UniformBindings = std::unordered_map<BindingPoint, binding::Uniform>;
/// Maps the WGSL binding point to the SPIR-V group,binding for storage
using StorageBindings = std::unordered_map<BindingPoint, binding::Storage>;
/// Maps the WGSL binding point to the SPIR-V group,binding for textures
using TextureBindings = std::unordered_map<BindingPoint, binding::Texture>;
/// Maps the WGSL binding point to the SPIR-V group,binding for storage textures
using StorageTextureBindings = std::unordered_map<BindingPoint, binding::StorageTexture>;
/// Maps the WGSL binding point to the SPIR-V group,binding for samplers
using SamplerBindings = std::unordered_map<BindingPoint, binding::Sampler>;
/// Maps the WGSL binding point to the plane0, plane1, and metadata information for external
/// textures
using ExternalTextureBindings = std::unordered_map<BindingPoint, binding::ExternalTexture>;
/// Maps texture/sampler info to a combined sampler name
using CombinedTextureSamplerInfo =
std::unordered_map<binding::CombinedTextureSamplerPair, std::string>;
/// Options used to specify a mapping of binding points to indices into a UBO
/// from which to load buffer sizes.
struct TextureBuiltinsFromUniformOptions {
/// The binding point to use to generate a uniform buffer from which to read
/// buffer sizes.
BindingPoint ubo_binding = {};
/// Ordered list of binding points in the uniform buffer for polyfilling `textureNumSamples` and
/// `textureNumLevels`
std::vector<BindingPoint> ubo_bindingpoint_ordering = {};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(TextureBuiltinsFromUniformOptions, ubo_binding, ubo_bindingpoint_ordering);
};
/// Binding information
struct Bindings : public Castable<Bindings, tint::ast::transform::Data> {
/// Constructor
Bindings();
/// Destructor
~Bindings() override;
/// Copy constructor
Bindings(const Bindings&) = default;
/// Copy assign
Bindings& operator=(const Bindings&) = default;
/// Uniform bindings
UniformBindings uniform{};
/// Storage bindings
StorageBindings storage{};
/// Texture bindings
TextureBindings texture{};
/// Storage texture bindings
StorageTextureBindings storage_texture{};
/// Sampler bindings
SamplerBindings sampler{};
/// External bindings
ExternalTextureBindings external_texture{};
/// A map of SamplerTexturePair to combined sampler names for the
/// CombineSamplers transform
CombinedTextureSamplerInfo sampler_texture_to_name;
/// The binding point to use for placeholder samplers.
BindingPoint placeholder_sampler_bind_point;
/// Options used to map WGSL textureNumLevels/textureNumSamples builtins to internal uniform
/// buffer values. If not specified, emits corresponding GLSL builtins
/// textureQueryLevels/textureSamples directly.
TextureBuiltinsFromUniformOptions texture_builtins_from_uniform = {};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(Bindings,
uniform,
storage,
texture,
storage_texture,
sampler,
external_texture,
sampler_texture_to_name,
placeholder_sampler_bind_point,
texture_builtins_from_uniform);
};
/// Configuration options used for generating GLSL.
struct Options {
struct RangeOffsets {
/// The offset of the min_depth push constant
uint32_t min = 0;
/// The offset of the max_depth push constant
uint32_t max = 0;
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(RangeOffsets, min, max);
};
/// Constructor
Options();
/// Destructor
~Options();
/// Copy constructor
Options(const Options&);
/// Set to `true` to disable software robustness that prevents out-of-bounds accesses.
bool disable_robustness = false;
/// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false;
/// Set to `true` to disable the polyfills on integer division and modulo.
bool disable_polyfill_integer_div_mod = false;
/// The GLSL version to emit
Version version;
/// Offset of the firstVertex push constant.
std::optional<uint32_t> first_vertex_offset;
/// Offset of the firstInstance push constant.
std::optional<uint32_t> first_instance_offset;
/// Offsets of the minDepth and maxDepth push constants.
std::optional<RangeOffsets> depth_range_offsets;
/// Vertex inputs to perform BGRA swizzle on.
std::unordered_set<uint32_t> bgra_swizzle_locations;
/// The bindings
Bindings bindings{};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(Options,
disable_robustness,
disable_workgroup_init,
disable_polyfill_integer_div_mod,
version,
first_vertex_offset,
first_instance_offset,
depth_range_offsets,
bgra_swizzle_locations,
bindings);
};
} // namespace tint::glsl::writer
#endif // SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_