blob: 5920e0e2ed7c64c3cc28528a7e8c78caa15b08e9 [file] [log] [blame]
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureGatherCompare_144a9a() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec4 res = textureGatherOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), arg_4, ivec2(1));
}
vec4 vertex_main() {
textureGatherCompare_144a9a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureGatherCompare_144a9a() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec4 res = textureGatherOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), arg_4, ivec2(1));
}
void fragment_main() {
textureGatherCompare_144a9a();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureGatherCompare_144a9a() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec4 res = textureGatherOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), arg_4, ivec2(1));
}
void compute_main() {
textureGatherCompare_144a9a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}