commit | d5db214564bd781d5a6438a5fa48e39c9ba021b5 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Mar 26 00:46:38 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Mar 26 00:46:38 2020 +0000 |
tree | 4bc7bcd49302ca5c68d979b5e385bf187f674346 | |
parent | 046389926f109f705803d7dd13223f0868fff067 [diff] |
Collect if a storage texture is declared as multisampled in shader This patch records if a storage texture is declared as multisampled or not in shaders after a fix in shaderc. BUG=dawn:267 TEST=dawn_unittests Change-Id: I3914ccd3bfa4d0b6ab9c7cfb650352b70ba067a5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17600 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.