|author||Jiawei Shao <firstname.lastname@example.org>||Thu Mar 26 00:46:38 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Thu Mar 26 00:46:38 2020 +0000|
Collect if a storage texture is declared as multisampled in shader This patch records if a storage texture is declared as multisampled or not in shaders after a fix in shaderc. BUG=dawn:267 TEST=dawn_unittests Change-Id: I3914ccd3bfa4d0b6ab9c7cfb650352b70ba067a5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17600 Commit-Queue: Jiawei Shao <firstname.lastname@example.org> Reviewed-by: Kai Ninomiya <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.