commit | d5eeabb60cfeefefed8579dcb1e48ff3eea88ec1 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Wed Feb 21 09:21:42 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 21 09:21:42 2024 +0000 |
tree | 9e92f0f4f6cc816aefc811df1793d255fb02009d | |
parent | 6c338006902175648208340178d7eeefa922c83f [diff] |
d3d11: fix a crash in CommandRecordingContext::Destroy() Bug: chromium:326044506 Change-Id: Ia06ee17b29a7bd5defdcdbd84616a39e371fbe09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/175643 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.