Add support for unorm10-10-10-2 vertex format This CL adds unorm10-10-10-2 vertex format on Metal, D3D12, and Vulkan. It consists of of one packed 32-bit value with four normalized unsigned integer values, arranged as 10 bits, 10 bits, 10 bits, and 2 bits. Spec issue: https://github.com/gpuweb/gpuweb/issues/4275 Bug: dawn:2044 Change-Id: I659ba8ffa1eeee8fdd0e911efc70b01359b0e55b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/150147 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Fr <beaufort.francois@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.