commit | d637cc54821a1e29556fca1bd1aa666a9eb23d9a | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu Jun 03 23:25:36 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 03 23:25:36 2021 +0000 |
tree | 70bbb66cce7f1c49d9f8364aeb31303d73f9f48a | |
parent | cac1d35f71cc361952a6da85588844da20600bf8 [diff] |
Disable CompareFunctionsCompute test This is blocking the Tint roll which adds validation that textureSampleCompare cannot be used in the compute stage. Simply disabling this test for now since WGSL discussions seem to indicate there may be a builtin added with a different name and semantics. Change-Id: Iaecf5865c9fb38aea3231c3ae823d783a665984d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53320 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.