Roll third_party/webgpu-cts/ 90654f28f..87e74a93e (20 commits)

Includes changes to third_party/gn/webgpu-cts/BUILD.gn to make the Node build work.

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/90654f28f409..87e74a93e0c0

$ git log 90654f28f..87e74a93e --date=short --no-merges --format='%ad %ae %s'
2022-03-17 kainino Bugfix for getTextureCopyLayout introduced in #1068 (#1077)
2022-03-17 gman Implement Basic Worker WebGPU Test (#1075)
2022-03-17 rharrison Implement tests for floating point arithmetic expressions (#1073)
2022-03-18 jiawei.shao Add validation,resource_usages,texture,in_render_common:* - Part II (#1070)
2022-03-16 gman Fix Spelling Errors (#1074)
2022-03-16 kainino float32BitsToNumber/numberToFloat32Bits
2022-03-10 kainino reifyOrigin3D
2022-03-10 kainino move generatePrettyTable to its own file (no changes)
2022-03-10 kainino floatBitsToNumber, floatBitsToNormalULPFromZero, signExtend
2022-03-10 kainino Add getSubTextureCopyLayout helper
2022-03-14 tojiro Add validation tests for various aspects of render bundle creation and usage.
2022-03-16 rharrison Reduce instances of // prettier-ignore to improve readability (#1072)
2022-03-16 rharrison Implement `reverseBits` tests (#1071)
2022-03-16 jiawei.shao Change endPass to end in in_render_common.spec.ts (#1069)
2022-03-15 rharrison Reduce duplication of terms in builtin test strings (#1062)
2022-03-15 bclayton Add bitwise binary expression tests (#1064)
2022-03-15 rharrison Implement `countOneBits` tests (#1065)
2022-03-15 rharrison Remove test stubs for `isInfinite` and `isNormal` (#1063)
2022-03-16 shaobo.yan CTS: Color space conversion operation test for CopyToTexture (#1043)
2022-03-15 bclayton Fix limits of `log()` and `log2()` (#1060)

Created with:
  roll-dep third_party/webgpu-cts

Change-Id: I135a115184602a56d8554287856761ca21c6dce2
Bug: chromium:1306640
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84040
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
3 files changed
tree: 6c910982f057a3a869f7aa574f640c8a2d357c61
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. samples/
  8. scripts/
  9. src/
  10. third_party/
  11. tools/
  12. .clang-format
  13. .gitattributes
  14. .gitignore
  15. .gn
  16. AUTHORS
  17. BUILD.gn
  18. CMakeLists.txt
  19. codereview.settings
  20. dawn.json
  21. dawn_wire.json
  22. DEPS
  23. DIR_METADATA
  24. LICENSE
  25. OWNERS
  26. PRESUBMIT.py
  27. README.chromium
  28. README.md
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.