| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include <gmock/gmock.h> |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include <cstring> |
| |
| using namespace testing; |
| |
| class MockDeviceLostCallback { |
| public: |
| MOCK_METHOD(void, Call, (const char* message, void* userdata)); |
| }; |
| |
| static std::unique_ptr<MockDeviceLostCallback> mockDeviceLostCallback; |
| static void ToMockDeviceLostCallback(const char* message, void* userdata) { |
| mockDeviceLostCallback->Call(message, userdata); |
| DawnTestBase* self = static_cast<DawnTestBase*>(userdata); |
| self->StartExpectDeviceError(); |
| } |
| |
| class MockFenceOnCompletionCallback { |
| public: |
| MOCK_METHOD(void, Call, (WGPUFenceCompletionStatus status, void* userdata)); |
| }; |
| |
| static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback; |
| static void ToMockFenceOnCompletionCallbackFails(WGPUFenceCompletionStatus status, void* userdata) { |
| EXPECT_EQ(WGPUFenceCompletionStatus_DeviceLost, status); |
| mockFenceOnCompletionCallback->Call(status, userdata); |
| mockFenceOnCompletionCallback = nullptr; |
| } |
| static void ToMockFenceOnCompletionCallbackSucceeds(WGPUFenceCompletionStatus status, |
| void* userdata) { |
| EXPECT_EQ(WGPUFenceCompletionStatus_Success, status); |
| mockFenceOnCompletionCallback->Call(status, userdata); |
| mockFenceOnCompletionCallback = nullptr; |
| } |
| |
| static const int fakeUserData = 0; |
| |
| class DeviceLostTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| mockDeviceLostCallback = std::make_unique<MockDeviceLostCallback>(); |
| mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>(); |
| } |
| |
| void TearDown() override { |
| mockDeviceLostCallback = nullptr; |
| DawnTest::TearDown(); |
| } |
| |
| void SetCallbackAndLoseForTesting() { |
| device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); |
| EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(1); |
| device.LoseForTesting(); |
| } |
| |
| static void MapFailCallback(WGPUBufferMapAsyncStatus status, |
| void* userdata) { |
| EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status); |
| EXPECT_EQ(&fakeUserData, userdata); |
| } |
| }; |
| |
| // Test that DeviceLostCallback is invoked when LostForTestimg is called |
| TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) { |
| SetCallbackAndLoseForTesting(); |
| } |
| |
| // Test that submit fails when device is lost |
| TEST_P(DeviceLostTest, SubmitFails) { |
| wgpu::CommandBuffer commands; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| commands = encoder.Finish(); |
| |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(queue.Submit(0, &commands)); |
| } |
| |
| // Test that CreateBindGroupLayout fails when device is lost |
| TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::None, |
| wgpu::BindingType::UniformBuffer}; |
| wgpu::BindGroupLayoutDescriptor descriptor; |
| descriptor.entryCount = 1; |
| descriptor.entries = &entry; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); |
| } |
| |
| // Test that GetBindGroupLayout fails when device is lost |
| TEST_P(DeviceLostTest, GetBindGroupLayoutFails) { |
| wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[block]] struct UniformBuffer { |
| [[offset(0)]] pos : vec4<f32>; |
| }; |
| [[set(0), binding(0)]] var<uniform> ubo : UniformBuffer; |
| [[stage(compute)]] fn main() -> void { |
| })"); |
| |
| wgpu::ComputePipelineDescriptor descriptor; |
| descriptor.layout = nullptr; |
| descriptor.computeStage.module = csModule; |
| descriptor.computeStage.entryPoint = "main"; |
| |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor); |
| |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(0).Get()); |
| } |
| |
| // Test that CreateBindGroup fails when device is lost |
| TEST_P(DeviceLostTest, CreateBindGroupFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::BindGroupEntry entry; |
| entry.binding = 0; |
| entry.sampler = nullptr; |
| entry.textureView = nullptr; |
| entry.buffer = nullptr; |
| entry.offset = 0; |
| entry.size = 0; |
| |
| wgpu::BindGroupDescriptor descriptor; |
| descriptor.layout = nullptr; |
| descriptor.entryCount = 1; |
| descriptor.entries = &entry; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); |
| } |
| |
| // Test that CreatePipelineLayout fails when device is lost |
| TEST_P(DeviceLostTest, CreatePipelineLayoutFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::PipelineLayoutDescriptor descriptor; |
| descriptor.bindGroupLayoutCount = 0; |
| descriptor.bindGroupLayouts = nullptr; |
| ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor)); |
| } |
| |
| // Tests that CreateRenderBundleEncoder fails when device is lost |
| TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::RenderBundleEncoderDescriptor descriptor; |
| descriptor.colorFormatsCount = 0; |
| descriptor.colorFormats = nullptr; |
| ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&descriptor)); |
| } |
| |
| // Tests that CreateComputePipeline fails when device is lost |
| TEST_P(DeviceLostTest, CreateComputePipelineFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::ComputePipelineDescriptor descriptor = {}; |
| descriptor.layout = nullptr; |
| descriptor.computeStage.module = nullptr; |
| ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor)); |
| } |
| |
| // Tests that CreateRenderPipeline fails when device is lost |
| TEST_P(DeviceLostTest, CreateRenderPipelineFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Tests that CreateSampler fails when device is lost |
| TEST_P(DeviceLostTest, CreateSamplerFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor(); |
| ASSERT_DEVICE_ERROR(device.CreateSampler(&descriptor)); |
| } |
| |
| // Tests that CreateShaderModule fails when device is lost |
| TEST_P(DeviceLostTest, CreateShaderModuleFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModuleFromWGSL(device, R"( |
| [[location(0)]] var<in> color : vec4<f32>; |
| [[location(0)]] var<out> fragColor : vec4<f32>; |
| [[stage(fragment)]] fn main() -> void { |
| fragColor = color; |
| })")); |
| } |
| |
| // Tests that CreateSwapChain fails when device is lost |
| TEST_P(DeviceLostTest, CreateSwapChainFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::SwapChainDescriptor descriptor = {}; |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(nullptr, &descriptor)); |
| } |
| |
| // Tests that CreateTexture fails when device is lost |
| TEST_P(DeviceLostTest, CreateTextureFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size.width = 4; |
| descriptor.size.height = 4; |
| descriptor.size.depth = 1; |
| descriptor.mipLevelCount = 1; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| TEST_P(DeviceLostTest, TickFails) { |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(device.Tick()); |
| } |
| |
| // Test that CreateBuffer fails when device is lost |
| TEST_P(DeviceLostTest, CreateBufferFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc; |
| ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor)); |
| } |
| |
| // Test that buffer.MapAsync for writing fails after device is lost |
| TEST_P(DeviceLostTest, BufferMapAsyncFailsForWriting) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = 4; |
| bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, |
| const_cast<int*>(&fakeUserData))); |
| } |
| |
| // Test that BufferMapAsync for writing calls back with device lost status when device lost after |
| // mapping |
| TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForWriting) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = 4; |
| bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData)); |
| SetCallbackAndLoseForTesting(); |
| } |
| |
| // Test that buffer.Unmap fails after device is lost |
| TEST_P(DeviceLostTest, BufferUnmapFails) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; |
| bufferDescriptor.mappedAtCreation = true; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(buffer.Unmap()); |
| } |
| |
| // Test that mappedAtCreation fails after device is lost |
| TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; |
| bufferDescriptor.mappedAtCreation = true; |
| |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor)); |
| } |
| |
| // Test that BufferMapAsync for reading fails after device is lost |
| TEST_P(DeviceLostTest, BufferMapAsyncFailsForReading) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = 4; |
| bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, |
| const_cast<int*>(&fakeUserData))); |
| } |
| |
| // Test that BufferMapAsync for reading calls back with device lost status when device lost after |
| // mapping |
| TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForReading) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData)); |
| SetCallbackAndLoseForTesting(); |
| } |
| |
| // Test that WriteBuffer fails after device is lost |
| TEST_P(DeviceLostTest, WriteBufferFails) { |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(float); |
| bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| SetCallbackAndLoseForTesting(); |
| float data = 12.0f; |
| ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data))); |
| } |
| |
| // Test it's possible to GetMappedRange on a buffer created mapped after device loss |
| TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::BufferDescriptor desc; |
| desc.size = 4; |
| desc.usage = wgpu::BufferUsage::CopySrc; |
| desc.mappedAtCreation = true; |
| ASSERT_DEVICE_ERROR(wgpu::Buffer buffer = device.CreateBuffer(&desc)); |
| |
| ASSERT_NE(buffer.GetMappedRange(), nullptr); |
| } |
| |
| // Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version. |
| TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) { |
| wgpu::BufferDescriptor desc; |
| desc.size = 4; |
| desc.usage = wgpu::BufferUsage::CopySrc; |
| desc.mappedAtCreation = true; |
| wgpu::Buffer buffer = device.CreateBuffer(&desc); |
| |
| void* rangeBeforeLoss = buffer.GetMappedRange(); |
| SetCallbackAndLoseForTesting(); |
| |
| ASSERT_NE(buffer.GetMappedRange(), nullptr); |
| ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss); |
| } |
| |
| // Test that device loss doesn't change the result of GetMappedRange, mapping for reading version. |
| TEST_P(DeviceLostTest, GetMappedRange_MapAsyncReading) { |
| wgpu::BufferDescriptor desc; |
| desc.size = 4; |
| desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&desc); |
| |
| buffer.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr); |
| queue.Submit(0, nullptr); |
| |
| const void* rangeBeforeLoss = buffer.GetConstMappedRange(); |
| SetCallbackAndLoseForTesting(); |
| |
| ASSERT_NE(buffer.GetConstMappedRange(), nullptr); |
| ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); |
| } |
| |
| // Test that device loss doesn't change the result of GetMappedRange, mapping for writing version. |
| TEST_P(DeviceLostTest, GetMappedRange_MapAsyncWriting) { |
| wgpu::BufferDescriptor desc; |
| desc.size = 4; |
| desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; |
| wgpu::Buffer buffer = device.CreateBuffer(&desc); |
| |
| buffer.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr); |
| queue.Submit(0, nullptr); |
| |
| const void* rangeBeforeLoss = buffer.GetConstMappedRange(); |
| SetCallbackAndLoseForTesting(); |
| |
| ASSERT_NE(buffer.GetConstMappedRange(), nullptr); |
| ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); |
| } |
| |
| // TODO mapasync read + resolve + loss getmappedrange != nullptr. |
| // TODO mapasync write + resolve + loss getmappedrange != nullptr. |
| |
| // Test that Command Encoder Finish fails when device lost |
| TEST_P(DeviceLostTest, CommandEncoderFinishFails) { |
| wgpu::CommandBuffer commands; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Test that CreateFenceFails when device is lost |
| TEST_P(DeviceLostTest, CreateFenceFails) { |
| SetCallbackAndLoseForTesting(); |
| |
| wgpu::FenceDescriptor descriptor; |
| descriptor.initialValue = 0; |
| |
| ASSERT_DEVICE_ERROR(queue.CreateFence(&descriptor)); |
| } |
| |
| // Test that queue signal fails when device is lost |
| TEST_P(DeviceLostTest, QueueSignalFenceFails) { |
| wgpu::FenceDescriptor descriptor; |
| descriptor.initialValue = 0; |
| wgpu::Fence fence = queue.CreateFence(&descriptor); |
| |
| SetCallbackAndLoseForTesting(); |
| |
| ASSERT_DEVICE_ERROR(queue.Signal(fence, 3)); |
| |
| // callback should have device lost status |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr)) |
| .Times(1); |
| ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr)); |
| |
| // completed value should not have changed from initial value |
| EXPECT_EQ(fence.GetCompletedValue(), descriptor.initialValue); |
| } |
| |
| // Test that Fence On Completion fails after device is lost |
| TEST_P(DeviceLostTest, FenceOnCompletionFails) { |
| wgpu::FenceDescriptor descriptor; |
| descriptor.initialValue = 0; |
| wgpu::Fence fence = queue.CreateFence(&descriptor); |
| |
| queue.Signal(fence, 2); |
| |
| SetCallbackAndLoseForTesting(); |
| // callback should have device lost status |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr)) |
| .Times(1); |
| ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr)); |
| ASSERT_DEVICE_ERROR(device.Tick()); |
| |
| // completed value should not have changed from initial value |
| EXPECT_EQ(fence.GetCompletedValue(), 0u); |
| } |
| |
| // Test that Fence::OnCompletion callbacks with device lost status when device is lost after calling |
| // OnCompletion |
| TEST_P(DeviceLostTest, FenceOnCompletionBeforeLossFails) { |
| wgpu::FenceDescriptor descriptor; |
| descriptor.initialValue = 0; |
| wgpu::Fence fence = queue.CreateFence(&descriptor); |
| |
| queue.Signal(fence, 2); |
| |
| // callback should have device lost status |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr)) |
| .Times(1); |
| fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr); |
| SetCallbackAndLoseForTesting(); |
| ASSERT_DEVICE_ERROR(device.Tick()); |
| |
| EXPECT_EQ(fence.GetCompletedValue(), 0u); |
| } |
| |
| // Regression test for the Null backend not properly setting the completedSerial when |
| // WaitForIdleForDestruction is called, causing the fence signaling to not be retired and an |
| // ASSERT to fire. |
| TEST_P(DeviceLostTest, AfterSubmitAndSerial) { |
| queue.Submit(0, nullptr); |
| |
| wgpu::FenceDescriptor descriptor; |
| descriptor.initialValue = 0; |
| wgpu::Fence fence = queue.CreateFence(&descriptor); |
| |
| queue.Signal(fence, 1); |
| SetCallbackAndLoseForTesting(); |
| } |
| |
| // Test that when you Signal, then Tick, then device lost, the fence completed value would be 2 |
| TEST_P(DeviceLostTest, FenceSignalTickOnCompletion) { |
| wgpu::FenceDescriptor descriptor; |
| descriptor.initialValue = 0; |
| wgpu::Fence fence = queue.CreateFence(&descriptor); |
| |
| queue.Signal(fence, 2); |
| WaitForAllOperations(); |
| |
| // callback should have device lost status |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr)) |
| .Times(1); |
| fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackSucceeds, nullptr); |
| SetCallbackAndLoseForTesting(); |
| |
| EXPECT_EQ(fence.GetCompletedValue(), 2u); |
| } |
| |
| // Test that LostForTesting can only be called on one time |
| TEST_P(DeviceLostTest, LoseForTestingOnce) { |
| // First LoseForTesting call should occur normally |
| SetCallbackAndLoseForTesting(); |
| |
| // Second LoseForTesting call should result in no callbacks. The LoseForTesting will return |
| // without doing anything when it sees that device has already been lost. |
| device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); |
| EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(0); |
| device.LoseForTesting(); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DeviceLostTest, |
| D3D12Backend(), |
| MetalBackend(), |
| NullBackend(), |
| VulkanBackend()); |