| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include <array> |
| |
| constexpr static unsigned int kRTSize = 16; |
| |
| class DrawQuad { |
| public: |
| DrawQuad() { |
| } |
| DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) { |
| vsModule = utils::CreateShaderModuleFromWGSL(device, vsSource); |
| fsModule = utils::CreateShaderModuleFromWGSL(device, fsSource); |
| |
| pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr); |
| } |
| |
| void Draw(wgpu::RenderPassEncoder* pass) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.layout = pipelineLayout; |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| |
| auto renderPipeline = device.CreateRenderPipeline(&descriptor); |
| |
| pass->SetPipeline(renderPipeline); |
| pass->Draw(6, 1, 0, 0); |
| } |
| |
| private: |
| wgpu::Device device; |
| wgpu::ShaderModule vsModule = {}; |
| wgpu::ShaderModule fsModule = {}; |
| wgpu::PipelineLayout pipelineLayout = {}; |
| }; |
| |
| class RenderPassLoadOpTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size.width = kRTSize; |
| descriptor.size.height = kRTSize; |
| descriptor.size.depth = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| renderTarget = device.CreateTexture(&descriptor); |
| |
| renderTargetView = renderTarget.CreateView(); |
| |
| std::fill(expectZero.begin(), expectZero.end(), RGBA8::kZero); |
| |
| std::fill(expectGreen.begin(), expectGreen.end(), RGBA8::kGreen); |
| |
| std::fill(expectBlue.begin(), expectBlue.end(), RGBA8::kBlue); |
| |
| // draws a blue quad on the right half of the screen |
| const char* vsSource = R"( |
| [[builtin(vertex_idx)]] var<in> VertexIndex : u32; |
| [[builtin(position)]] var<out> Position : vec4<f32>; |
| |
| [[stage(vertex)]] fn main() -> void { |
| const pos : array<vec2<f32>, 6> = array<vec2<f32>, 6>( |
| vec2<f32>( 0.0, -1.0), |
| vec2<f32>( 1.0, -1.0), |
| vec2<f32>( 0.0, 1.0), |
| vec2<f32>( 0.0, 1.0), |
| vec2<f32>( 1.0, -1.0), |
| vec2<f32>( 1.0, 1.0)); |
| |
| Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0); |
| })"; |
| |
| const char* fsSource = R"( |
| [[location(0)]] var<out> fragColor : vec4<f32>; |
| [[stage(fragment)]] fn main() -> void { |
| fragColor = vec4<f32>(0.0, 0.0, 1.0, 1.0); |
| })"; |
| blueQuad = DrawQuad(device, vsSource, fsSource); |
| } |
| |
| template <class T> |
| void TestIntegerClearColor(wgpu::TextureFormat format, |
| const wgpu::Color& clearColor, |
| const std::array<T, 4>& expectedPixelValue) { |
| constexpr wgpu::Extent3D kTextureSize = {1, 1, 1}; |
| |
| wgpu::TextureDescriptor textureDescriptor; |
| textureDescriptor.dimension = wgpu::TextureDimension::e2D; |
| textureDescriptor.size = kTextureSize; |
| textureDescriptor.usage = |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| textureDescriptor.format = format; |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({texture.CreateView()}); |
| renderPassDescriptor.cColorAttachments[0].clearColor = clearColor; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.EndPass(); |
| |
| const uint64_t bufferSize = sizeof(T) * expectedPixelValue.size(); |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = bufferSize; |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(buffer, 0, kTextureBytesPerRowAlignment); |
| encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &kTextureSize); |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<const uint32_t*>(expectedPixelValue.data()), |
| buffer, 0, bufferSize / sizeof(uint32_t)); |
| } |
| |
| wgpu::Texture renderTarget; |
| wgpu::TextureView renderTargetView; |
| |
| std::array<RGBA8, kRTSize * kRTSize> expectZero; |
| std::array<RGBA8, kRTSize * kRTSize> expectGreen; |
| std::array<RGBA8, kRTSize * kRTSize> expectBlue; |
| |
| DrawQuad blueQuad = {}; |
| }; |
| |
| // Tests clearing, loading, and drawing into color attachments |
| TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) { |
| // Part 1: clear once, check to make sure it's cleared |
| utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView}); |
| auto commandsClearZeroEncoder = device.CreateCommandEncoder(); |
| auto clearZeroPass = commandsClearZeroEncoder.BeginRenderPass(&renderPassClearZero); |
| clearZeroPass.EndPass(); |
| auto commandsClearZero = commandsClearZeroEncoder.Finish(); |
| |
| utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView}); |
| renderPassClearGreen.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f}; |
| auto commandsClearGreenEncoder = device.CreateCommandEncoder(); |
| auto clearGreenPass = commandsClearGreenEncoder.BeginRenderPass(&renderPassClearGreen); |
| clearGreenPass.EndPass(); |
| auto commandsClearGreen = commandsClearGreenEncoder.Finish(); |
| |
| queue.Submit(1, &commandsClearZero); |
| EXPECT_TEXTURE_RGBA8_EQ(expectZero.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0); |
| |
| queue.Submit(1, &commandsClearGreen); |
| EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0); |
| |
| // Part 2: draw a blue quad into the right half of the render target, and check result |
| utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView}); |
| renderPassLoad.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| wgpu::CommandBuffer commandsLoad; |
| { |
| auto encoder = device.CreateCommandEncoder(); |
| auto pass = encoder.BeginRenderPass(&renderPassLoad); |
| blueQuad.Draw(&pass); |
| pass.EndPass(); |
| commandsLoad = encoder.Finish(); |
| } |
| |
| queue.Submit(1, &commandsLoad); |
| // Left half should still be green |
| EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize / 2, kRTSize, 0, 0); |
| // Right half should now be blue |
| EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, kRTSize / 2, 0, kRTSize / 2, kRTSize, |
| 0, 0); |
| } |
| |
| // Test clearing a color attachment with signed and unsigned integer formats. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearOnIntegerFormats) { |
| // RGBA8Uint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, 3.3f, 254.8f, 255.0f}; |
| constexpr std::array<uint8_t, 4> kExpectedPixelValue = {2, 3, 254, 255}; |
| TestIntegerClearColor<uint8_t>(wgpu::TextureFormat::RGBA8Uint, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| // RGBA8Sint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, -3.3f, 126.8f, -128.0f}; |
| constexpr std::array<int8_t, 4> kExpectedPixelValue = {2, -3, 126, -128}; |
| TestIntegerClearColor<int8_t>(wgpu::TextureFormat::RGBA8Sint, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| // RGBA16Uint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, 3.3f, 512.7f, 65535.f}; |
| constexpr std::array<uint16_t, 4> kExpectedPixelValue = {2, 3, 512, 65535u}; |
| TestIntegerClearColor<uint16_t>(wgpu::TextureFormat::RGBA16Uint, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| // RGBA16Sint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, -3.3f, 32767.8f, -32768.0f}; |
| constexpr std::array<int16_t, 4> kExpectedPixelValue = {2, -3, 32767, -32768}; |
| TestIntegerClearColor<int16_t>(wgpu::TextureFormat::RGBA16Sint, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| // RGBA32Uint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, 3.3f, 65534.8f, 65537.f}; |
| constexpr std::array<uint32_t, 4> kExpectedPixelValue = {2, 3, 65534, 65537}; |
| TestIntegerClearColor<uint32_t>(wgpu::TextureFormat::RGBA32Uint, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| // RGBA32Sint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, -3.3f, 65534.8f, -65537.f}; |
| constexpr std::array<int32_t, 4> kExpectedPixelValue = {2, -3, 65534, -65537}; |
| TestIntegerClearColor<int32_t>(wgpu::TextureFormat::RGBA32Sint, kClearColor, |
| kExpectedPixelValue); |
| } |
| } |
| |
| // This test verifies that input double values are being rendered correctly when clearing. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsToLargeValues) { |
| // TODO(http://crbug.com/dawn/537): Implemement a workaround to enable clearing integer formats |
| // to large values on D3D12. |
| DAWN_SKIP_TEST_IF(IsD3D12()); |
| |
| constexpr double kUint32MaxDouble = 4294967295.0; |
| constexpr uint32_t kUint32Max = static_cast<uint32_t>(kUint32MaxDouble); |
| // RGBA32Uint for UINT32_MAX |
| { |
| constexpr wgpu::Color kClearColor = {kUint32MaxDouble, kUint32MaxDouble, kUint32MaxDouble, |
| kUint32MaxDouble}; |
| constexpr std::array<uint32_t, 4> kExpectedPixelValue = {kUint32Max, kUint32Max, kUint32Max, |
| kUint32Max}; |
| TestIntegerClearColor<uint32_t>(wgpu::TextureFormat::RGBA32Uint, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| constexpr double kSint32MaxDouble = 2147483647.0; |
| constexpr int32_t kSint32Max = static_cast<int32_t>(kSint32MaxDouble); |
| |
| constexpr double kSint32MinDouble = -2147483648.0; |
| constexpr int32_t kSint32Min = static_cast<int32_t>(kSint32MinDouble); |
| |
| // RGBA32Sint for SINT32 upper bound. |
| { |
| constexpr wgpu::Color kClearColor = {kSint32MaxDouble, kSint32MaxDouble, kSint32MaxDouble, |
| kSint32MaxDouble}; |
| constexpr std::array<int32_t, 4> kExpectedPixelValue = {kSint32Max, kSint32Max, kSint32Max, |
| kSint32Max}; |
| TestIntegerClearColor<int32_t>(wgpu::TextureFormat::RGBA32Sint, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| // RGBA32Sint for SINT32 lower bound. |
| { |
| constexpr wgpu::Color kClearColor = {kSint32MinDouble, kSint32MinDouble, kSint32MinDouble, |
| kSint32MinDouble}; |
| constexpr std::array<int32_t, 4> kExpectedPixelValue = {kSint32Min, kSint32Min, kSint32Min, |
| kSint32Min}; |
| TestIntegerClearColor<int32_t>(wgpu::TextureFormat::RGBA32Sint, kClearColor, |
| kExpectedPixelValue); |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(RenderPassLoadOpTests, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |