commit | d69b6f39129c8591c32de12ae9241268aa7c6443 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Sep 15 12:16:20 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Sep 15 12:16:20 2023 +0000 |
tree | 445e1e63724cdff3dcb084d19a519f74d3c7fd5c | |
parent | 86f780dfb461a1aedc8e0b34d92c18c67f656d01 [diff] |
[ir] Strip interpolation attributes when invalid In the ShaderIO transform base, remove interpolation attributes when they are not placed on vertex outputs or fragment inputs, as most backends do not support them in other places. Bug: tint:1718 Change-Id: I4e57aeff699d52163f41fc31480a09269d0d2668 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/151584 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.